Otr wrote: » Ransel wrote: » Have the developers discussed how they plan to introduce new content into their overall world? In my opinion the way the direction of the game seems to go toward a living map, where things change over time. I say this based on an example: In order for choice to matter, the world must be capable of change. Ashes of Creation brings to life a world designed around that concept. From seasons that include quiet autumns and devastating winters, to a volcano that threatens to level a city, this world lives and breathes and reacts to what the players do. On one server, that volcano may never erupt, in another that devastating winter may last five cycles, or with the help of a few heroes maybe only one. Remains to be seen how they will manage to keep up with changes. My concern is a different one. If they add new maps and keep the old regions too, they will spread the player base on a larger area, decreasing the density of players. In Ashes of Creation there will be no cross-server interaction (except maybe in some arenas) That means that if they create hype for release, the player base will start decreasing and played density will be lower and lower on each server. I think when the time comes, they should start sinking continents to reduce the surface and eventually make worlds join each other, ending up with the same size and shape as before.
Ransel wrote: » Have the developers discussed how they plan to introduce new content into their overall world?
In order for choice to matter, the world must be capable of change. Ashes of Creation brings to life a world designed around that concept. From seasons that include quiet autumns and devastating winters, to a volcano that threatens to level a city, this world lives and breathes and reacts to what the players do. On one server, that volcano may never erupt, in another that devastating winter may last five cycles, or with the help of a few heroes maybe only one.
Ransel wrote: » More than I care to admit, I'm just an old guy bored at work. I've been around since EverQuest 1 and Ultima online days.
George_Black wrote: » This is the only meaningful interaction between higher and lower players. And also the only way to get playes to go back to the starting areas without having to kill lv1 wolves (or lv50 demons that should not be killed in front of the innocent eyes of lv1 players).
Taleof2Cities wrote: » George_Black wrote: » This is the only meaningful interaction between higher and lower players. And also the only way to get playes to go back to the starting areas without having to kill lv1 wolves (or lv50 demons that should not be killed in front of the innocent eyes of lv1 players). There is another way, @George_Black, and that’s having scaled overland content. Which means high levels and low levels can group together to complete quests and content … because the low level player’s stat line is scaled. I’m not saying it’s better than leveled zones (a topic for another thread) … but forum-goers should be aware that leveled zones aren’t the only viable format (per your quote).
Ransel wrote: » Hi all, I have a ton of questions, but I'll try to learn what I can from videos and news releases for a bit. I was curious about the developers philosophy and opinion on a couple of topics. I've seen many mmos that spend years developing a game to make all the "old" content obsolete with an expansion a year after release, and then the inevitable expansion treadmill begins. There are a couple games that try to do more "horizontal" expansion of game content instead of the "vertical" expansion that games like WoW et al employ. Ie, vertical by raising the level cap by 10 and reskinning some zones instead of horizontal by keeping levels and gear mostly the same but with new challenges added. Have the developers discussed how they plan to introduce new content into their overall world? Nothing is more world breaking to me than fighting an "epic" battle just to have it become trivial when the latest content drops. I'm also curious about fast travel in the game if the developers have spoken about it and anyone would be kind enough to point me to their interviews. Thanks for the help and have a nice day!