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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Py'rai Models Are Just Vek Models Reskinned! Give us our own unique Py'Rai Models Please.
Leiloni
Member, Alpha Two
I realized today that one of the reasons the Py'Rai bodies look so off to a lot of us, and why the Female face is so unlike it's concept art, is because Intrepid took disappointing shortcuts. They just copied the Vek Male/Female models - both faces and bodies - and modified them to make Py'Rai.
They gave us awesome Py'Rai concept art and it's a race with really cool lore. Please give Py'Rai fans the respect of having unique models showing the race as awesome as it can be. We don't want to be forest goblins. We want the cool Native American-inspired wild forest elves you promised.
They gave us awesome Py'Rai concept art and it's a race with really cool lore. Please give Py'Rai fans the respect of having unique models showing the race as awesome as it can be. We don't want to be forest goblins. We want the cool Native American-inspired wild forest elves you promised.
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Comments
Thank you @Leiloni you are the real sherlock holmes!
- and get off my lawn! 🤨
I dont see the complaint that they are "just reskinned vek models..."
One we dont have true side by sides, so size is variable.
One has elongated fingers, thicker more "rough" limbs like they survive in villages and not a true society. Tusks, to show different ancestry. Purple skin... and is humanoid.
The other has more "dainty" limbs, antlers, more human like hands, faces, and skin...
I think the female py'rai is actually much shorter than the male, while the female and male vek are similar hight, but again its not a true side by side. And we cant really tell the sizes between the two races, other than they appear similar...
Yea, they may share a similar body but will have different limitations for how it can be customized.
Get out XD
Professional Skeptic, Entertainer, and Animal Enthusiast
how dare you come in here with logic and understanding!
Formerly T-Elf
I'm pretty sure we have though. I'll dig for the monthly update. One sec.
https://youtu.be/GnybRgoPac8?t=1397
Here you go mate.
I agree except I'd prefer they redo the Py'Rai as well or instead. They don't look like elves and I, too would prefer to see them closer to the concept art.
😅
Still, I would prefer a gorgeous Wood Elf considering I'll be playing in 8k. Yet, the whole concept could be stellar indeed if the gameplay is good. Tough choices all round. My initial reaction was the same as Leiloni's. I think the Wood Elves should be unique but I still hope the anklets and bracelets can be removed in character creation.
Having 9 character races is already incredibly ambitious. To then ask for each one to also be individually rigged and animated is just not being conscious of the tremendous bloat that would add to dev time.
So, your argument for not having the base concept created was because added horns and weird skin textures took less work than the smooth, beautiful Wood Nymphs of the concept art?
Also look at how the Vek male stands and moves in the season tech demo vid.
The vek have a troll/goblin like animation whilst the wood elves are upright and graceful.
Remember that we can grab and scale parts of the body - you can create a big buff vek or a skinny elf so I'm not worried.
Yes things take a lot of dev time as mentioned above but that is only the jest of it. Armor sets and such need to apply to all races in the game, there needs to be a certain amount of consistently so work load isn't ridiculous. Else instead of doing one main armour set and some adjusted, you are doing some main armour sets and major adjustments.
Eventually you have to realize you are getting to the point of nit picking unless it is a major difference, and you are nit picking while wanting them to do many hundreds more hours of work. They have put a system in that will allow you to adjust the face and shape in ways you want that is going to be very advanced as shown. There is only so much change you can do as everyone is humanoid.
So to me model is kind and you will be able to customize it in any weird type of fashion you want.
but yeah the face/head of the completed model does not fit the concept as well. The concept has more wild looking eyebrows and the face is a more youthful innocent face rather than the older and angular features of the Vek and Empyrean. Think they should tweak the eyebrows of for the Py'rai for a wilder look and more detail and texture to the antlers. Just like the bark of a tree they should have slight color and texture variation. They also should have the ears looking different than the Empyrean. They should be elf ears like the concept with a hint of the beast in the ears as well to go with the antlers. Further, the model looks way too skinny although I realize that can be adjusted in the chargen. Wild Elves should have more meat on their bones to reflect their wild and athletic nature. Go away from the tall skinny regal noble look of the Empyrean and go more for a lithe but strong musculature in a smaller body like a panther might have.
Is it possible to get closer to the image they showed as "concept art" from the single image they showed in the stream?
I will only know more if we can use our cosmetics in A2, otherwise I will know marginally more from the Character Creator in A2.
Like I said before you are nit picking if you are trying to compare that concept art shot to the character model on the wiki. Both shots have different angles so there shouldn't be a reason why they would identically match proportion wise. As well you can say there are two different characters of the same species.
I'd have to ask why do you need to match one for one, when the point is to be able to create your own character, unless I am missing something?
For the same of the argument regardless of the head being in a different position, you simply could adjust the chin to the more pushed in, adjust the nose to be smaller, more round and have the nostrils flare be less pronounced all through a character creator. I am sure there should be more variations of horns, hair and ears of course to pick what you like and adjust them size wise.
Also shape of hair, shape of face can throw perception off of a viewer.
This is why I am saying you are nit picking on parts that you should have control over in a character customization. Unsure why this is even a big topic as they did the concept justice as far as I see. I'm sure they will adjust and tweak things slightly more so on the customization side for when players can to tweak and adjust their own characters on creation.
I mean I will use this cloak:
And i was going to use it with the Py-Rai, but, Due to the horns being from the forehead, i can't envision how my diadems would sit on the Py-Rai.
Unsure their solution that they will use, if you have a cosmetic it Imagine it would work on the head there isnt any reason or it not to. If im going to make a guess, depending on how much of the head is covered they would simply just hide the horns. so it would appear as if you didn't have any so they aren't sticking out of the geo. Unless they have a very special way of implementing it that is optimized and different from what most mmorpgs do.