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Trap based class?
JayGeL44
Member
Do you think that there should be a trap/utility based class? What would that look like? What archetypes would be needed for it? Would that sort of gameplay be relevant to the type of content we can expect in game? I think that either the scout class or Hunter class would be the most likely to be a utility based class. I imagine that a trap based class could scout ahead in dungeon and lay traps for adds or for kiting, but how would they fit into group combat?
3
Comments
Defensive check
Movement option check
CC check
CC remover check
Some form of self-sustain check
But then again, I'm not a huge fan of health mana regenerating rapidly, unless I invest into these things at the cost of others.
I’d like Rogues in particular to have more poison & explosive traps to protect their flanks, especially for assassin builds.