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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How to make Bard an active archetype: Mobility + Engage, inspired by another game
Krald
Member, Alpha Two
I think it's safe to say that of all the archetypes being presented, the one that has the most potential for passive aoe spam play is Bard. We've seen this example in many games, they're simply buff bots that are 'required' in a sense, but don't have a lot of agency in the way of setting up their team in a mechanical way.
Personally, I love the role of bard in theory. I've played guitar for half my life and really enjoy writing/producing music. In practice I find it fairly dull to play usually, and it doesn't normally feel as dynamic and exciting as music truly is.
How do you solve this? I believe that you give Bards great mobility and engage tools, while keeping them relatively squishy in terms of defensivenes, and allowing their buffs to be proc'd from active ways. This keeps their identity from the tank and cleric separate, and requires a unique state of flow/dancing on the battlefield to achieve results.The main inspiration for this idea for me was actually from a game that many will recoil from: League of Legends. (please dont get triggered, this isn't about league, but specifically a single champion design from that game)
Rakan is an engage/enchanter support that has low tankiness, mild healing and shielding, but amazing mobility and crowd control tools that he can combine to create very interesting gameplay setups.
GLEAMING QUILLl-
https://gfycat.com/medicalunfoldedgermanspitz
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
GRAND ENTRANCE
https://gfycat.com/candidfatantbear
Dashes to a location, knocking up nearby enemies on arrival.
BATTLE DANCE
https://gfycat.com/unsungbestbarasingha
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
THE QUICKNESS
https://gfycat.com/academiccheapamericanalligator
Gains Move Speed, charming and dealing magic damage to enemies touched.
Obviously, stealing these abilities 1-1 is not what im suggesting, but the CONCEPT of making Bard an archetype that relies on 'dancing' around the battlefield to apply buffs, shields, and crowd control sounds so much fun. Rakan can combine his different types of mobility together as well, sometimes using his knockup dash to get in range to be able to shield allies, or beginning his 'dance' before engaging with Grand Entrance.
You could even have abilities like the quickness which also leave a trail of music for people to follow, giving them a large movespeed buff as they run in the 'music'. Or maybe give them buffs that can only apply the full effect after getting a certain combo.
The potential is sorta limitless, and I think this style of bard gameplay opens up way more options!
What do you think?
Personally, I love the role of bard in theory. I've played guitar for half my life and really enjoy writing/producing music. In practice I find it fairly dull to play usually, and it doesn't normally feel as dynamic and exciting as music truly is.
How do you solve this? I believe that you give Bards great mobility and engage tools, while keeping them relatively squishy in terms of defensivenes, and allowing their buffs to be proc'd from active ways. This keeps their identity from the tank and cleric separate, and requires a unique state of flow/dancing on the battlefield to achieve results.The main inspiration for this idea for me was actually from a game that many will recoil from: League of Legends. (please dont get triggered, this isn't about league, but specifically a single champion design from that game)
Rakan is an engage/enchanter support that has low tankiness, mild healing and shielding, but amazing mobility and crowd control tools that he can combine to create very interesting gameplay setups.
GLEAMING QUILLl-
https://gfycat.com/medicalunfoldedgermanspitz
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
GRAND ENTRANCE
https://gfycat.com/candidfatantbear
Dashes to a location, knocking up nearby enemies on arrival.
BATTLE DANCE
https://gfycat.com/unsungbestbarasingha
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
THE QUICKNESS
https://gfycat.com/academiccheapamericanalligator
Gains Move Speed, charming and dealing magic damage to enemies touched.
Obviously, stealing these abilities 1-1 is not what im suggesting, but the CONCEPT of making Bard an archetype that relies on 'dancing' around the battlefield to apply buffs, shields, and crowd control sounds so much fun. Rakan can combine his different types of mobility together as well, sometimes using his knockup dash to get in range to be able to shield allies, or beginning his 'dance' before engaging with Grand Entrance.
You could even have abilities like the quickness which also leave a trail of music for people to follow, giving them a large movespeed buff as they run in the 'music'. Or maybe give them buffs that can only apply the full effect after getting a certain combo.
The potential is sorta limitless, and I think this style of bard gameplay opens up way more options!
What do you think?
1
Comments
BUT
You're talking with mmo nerds in this forum, they don't care for a potentially great mechnical PvP game, they simply want a job fufilled and for that job to be fairly straight forward, regardless of the potential great and clutch plays that can happen from better PvP genres that involve supports (+ significant pick rate improvements!).
All in all, I agree with your concept idea that the Bard should help with the team's mobility and probably hold the best buffs in the game, both offensive and defensive, but I don't think anything better than minimal CC should be a part of its base kit.
From the classes available to the Bard I hope that:
That's what I expect from the Bard class, and if done right, I believe they can all be very interesting and useful classes.
https://www.youtube.com/watch?v=7F4SpGOdjgM
Also notable she has a hybrid kit. Her melee is action combat, she has an active block, her ultimate is a buff for allies, medium heal with armor buff which often looks like she's throwing a shield on someone but thats because they were at full health, knock back, shield bash / dash which stuns, and passively heals allies when her melee combat hits enemies.
https://youtu.be/nakvfXTDH8w?t=67
To me, this is peak Bard. The ability to do everything, for yourself or for your team, is what would get me excited to play bard.
https://wiki.guildwars.com/wiki/List_of_paragon_skills
So let's say you have 6 skills on your bar that revolve around the instrument. 5 of them are "Notes" (numbering 1 through 5 for this example) and the last of them is a "Finale".
Examples:
You play 1+2+ Finale = a regen on your target ally or a dot on your target enemy
You play 1+2+3+ Finale = AOE buff/heal
You play 5+2+ Finale = A big damage attack
Etc etc.
steven already said that the bard isnt going to be a passive buffbot 😭😭😭
Monster Hunter and the Overwatch example are good examples as well.
The idea of creating 'songs' sounds really fun
Seems like they have some of this type of gameplay in bard! And they even added mobility and unique CC to the kit as well
Pretty cool!