ghostxx wrote: » This sounds along the lines of "make crafting knowledge based" than realistic. But how granular do we really want it? Controlling forge temperatures? Melding metals? Quenching success rates? Sharpening skills? etc For me, the more control over the process of crafting that I have, the more I'm going to enjoy it but I also don't want a full on tedious grind-fest of skill checks just to make a slightly better than average craft.
darthaden wrote: » Whatever direction they go in crafting I just hope for 2 things 1. I don't want to see everyone being capable of making everything within a profession even at max level. 2. I don't want to see a system that rewards players for simply making the cheapest craft available to power level you're profession.