Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Realistic dwarf combat
Dremora
Member
So i was thinking will dwarves get bonuses for getting knocked prone and grappled cos thats their man advantage reality wise.
Human in heavy plate is easier to knock down becouse weight destribution is different while dwarf doesnt care as much since you arent knocking them down anyway becouse of their low center of gravity.
Human in heavy plate is easier to knock down becouse weight destribution is different while dwarf doesnt care as much since you arent knocking them down anyway becouse of their low center of gravity.
0
Comments
Idk if u ever tried to push with someone or wrestle, remember yourself trying to get low so your center of gravity is closer to the ground, imagine getting lower then the dwarf
Imagine a ren'kai sending that little dwarf flying with one kick. There are different weight classes in wrestling for a reason.
A tennis ball's center of mass is closer to the ground than a bowling balls, but the tennis ball is still easier to send flying.
It still can be...
Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential.
Race does provide some benefits. Race seeds your base stats and determines your potential racial augments.
You are correct. I went and double-checked after this. And were the Wiki's details:
Stat growth proceeds in the following order:
Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any kind of meta for what classes are best used with different races. – Steven Sharif
With this, I feel like the answer to the opening post should be: it will depend on if knockback/down resistances exist and how they are calculated.
Should your resistance to getting knocked down involve certain stats, which Dwarves would hypothetically have higher seeds for, then yes: dwarves would have those advantages.
If otherwise, then the racial traits and stat seeds will mostly show their results in damage dealt and damage mitigation.
We dont know the form of the augments either. Perhaps a dwarvern racial augment applied to some weapons skills give immunity to knockdown.