Elder wrote: » I'd imagine it would be much more difficult to push over a ren'kai than a dunir.
Dremora wrote: » Elder wrote: » I'd imagine it would be much more difficult to push over a ren'kai than a dunir. Idk if u ever tried to push with someone or wrestle, remember yourself trying to get low so your center of gravity is closer to the ground, imagine getting lower then the dwarf
Veeshan wrote: » I thought this was gonna be a troll post about throwing drawfs at enemies
Asgerr wrote: » I don't think they wanted any racial specific bonuses or traits, if I remember right. If that were indeed the case, then dwarves would have no such advantages. Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential.
Elder wrote: » Asgerr wrote: » I don't think they wanted any racial specific bonuses or traits, if I remember right. If that were indeed the case, then dwarves would have no such advantages. Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential. Race does provide some benefits. Race seeds your base stats and determines your potential racial augments.
Asgerr wrote: » Elder wrote: » Asgerr wrote: » I don't think they wanted any racial specific bonuses or traits, if I remember right. If that were indeed the case, then dwarves would have no such advantages. Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential. Race does provide some benefits. Race seeds your base stats and determines your potential racial augments. You are correct. I went and double-checked after this. And were the Wiki's details: Stat growth proceeds in the following order:The race "seeds" a player's base stats. The primary archetype grows the base stats. The secondary archetype (class) does not contribute to stat growth. This is a revision of an earlier statement. Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any kind of meta for what classes are best used with different races. – Steven Sharif With this, I feel like the answer to the opening post should be: it will depend on if knockback/down resistances exist and how they are calculated. Should your resistance to getting knocked down involve certain stats, which Dwarves would hypothetically have higher seeds for, then yes: dwarves would have those advantages. If otherwise, then the racial traits and stat seeds will mostly show their results in damage dealt and damage mitigation.