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Realistic dwarf combat

So i was thinking will dwarves get bonuses for getting knocked prone and grappled cos thats their man advantage reality wise.
Human in heavy plate is easier to knock down becouse weight destribution is different while dwarf doesnt care as much since you arent knocking them down anyway becouse of their low center of gravity.

Comments

  • ElderElder Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    I'd imagine it would be much more difficult to push over a ren'kai than a dunir. :D
    Which is the greater folly, summoning the demon or expecting gratitude from it?
  • CROW3CROW3 Member, Alpha Two
    Who would bother trying to knock a dwarf down? We’re about as down as you can get 😉
    AoC+Dwarf+750v3.png
  • Mag7spyMag7spy Member, Alpha Two
    Dwarfs immune to knock back, but all cc last 10% longer and moves 10% slower.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The Dünir Flip
  • Elder wrote: »
    I'd imagine it would be much more difficult to push over a ren'kai than a dunir. :D

    Idk if u ever tried to push with someone or wrestle, remember yourself trying to get low so your center of gravity is closer to the ground, imagine getting lower then the dwarf :smiley:
  • ElderElder Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    Dremora wrote: »
    Elder wrote: »
    I'd imagine it would be much more difficult to push over a ren'kai than a dunir. :D

    Idk if u ever tried to push with someone or wrestle, remember yourself trying to get low so your center of gravity is closer to the ground, imagine getting lower then the dwarf :smiley:

    Imagine a ren'kai sending that little dwarf flying with one kick. There are different weight classes in wrestling for a reason.

    A tennis ball's center of mass is closer to the ground than a bowling balls, but the tennis ball is still easier to send flying.
    Which is the greater folly, summoning the demon or expecting gratitude from it?
  • VeeshanVeeshan Member, Alpha Two
    I thought this was gonna be a troll post about throwing drawfs at enemies
  • IkarusFallsIkarusFalls Member, Alpha Two
    3gvjhju478dz.jpg
  • daveywaveydaveywavey Member, Alpha Two
    Veeshan wrote: »
    I thought this was gonna be a troll post about throwing drawfs at enemies

    It still can be... ;)
    This link may help you: https://ashesofcreation.wiki/


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  • AsgerrAsgerr Member, Alpha Two
    I don't think they wanted any racial specific bonuses or traits, if I remember right. If that were indeed the case, then dwarves would have no such advantages.

    Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential.
    Sig-ult-2.png
  • ElderElder Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Asgerr wrote: »
    I don't think they wanted any racial specific bonuses or traits, if I remember right. If that were indeed the case, then dwarves would have no such advantages.

    Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential.

    Race does provide some benefits. Race seeds your base stats and determines your potential racial augments.
    Which is the greater folly, summoning the demon or expecting gratitude from it?
  • AsgerrAsgerr Member, Alpha Two
    Elder wrote: »
    Asgerr wrote: »
    I don't think they wanted any racial specific bonuses or traits, if I remember right. If that were indeed the case, then dwarves would have no such advantages.

    Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential.

    Race does provide some benefits. Race seeds your base stats and determines your potential racial augments.

    You are correct. I went and double-checked after this. And were the Wiki's details:


    Stat growth proceeds in the following order:
    1. The race "seeds" a player's base stats.
    2. The primary archetype grows the base stats.
    3. The secondary archetype (class) does not contribute to stat growth. This is a revision of an earlier statement.

    Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any kind of meta for what classes are best used with different races. – Steven Sharif


    With this, I feel like the answer to the opening post should be: it will depend on if knockback/down resistances exist and how they are calculated.

    Should your resistance to getting knocked down involve certain stats, which Dwarves would hypothetically have higher seeds for, then yes: dwarves would have those advantages.

    If otherwise, then the racial traits and stat seeds will mostly show their results in damage dealt and damage mitigation.
    Sig-ult-2.png
  • PenguinPaladinPenguinPaladin Member, Alpha One, Alpha Two, Early Alpha Two
    Asgerr wrote: »
    Elder wrote: »
    Asgerr wrote: »
    I don't think they wanted any racial specific bonuses or traits, if I remember right. If that were indeed the case, then dwarves would have no such advantages.

    Although I'm all for some of those traits being present, I can also see it being an issue where certain sweaty guilds will force you to roll a specific combination of race and class to min max things to its utmost potential.

    Race does provide some benefits. Race seeds your base stats and determines your potential racial augments.

    You are correct. I went and double-checked after this. And were the Wiki's details:


    Stat growth proceeds in the following order:
    1. The race "seeds" a player's base stats.
    2. The primary archetype grows the base stats.
    3. The secondary archetype (class) does not contribute to stat growth. This is a revision of an earlier statement.

    Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any kind of meta for what classes are best used with different races. – Steven Sharif


    With this, I feel like the answer to the opening post should be: it will depend on if knockback/down resistances exist and how they are calculated.

    Should your resistance to getting knocked down involve certain stats, which Dwarves would hypothetically have higher seeds for, then yes: dwarves would have those advantages.

    If otherwise, then the racial traits and stat seeds will mostly show their results in damage dealt and damage mitigation.

    We dont know the form of the augments either. Perhaps a dwarvern racial augment applied to some weapons skills give immunity to knockdown.
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