I know we may be getting ahead of ourselves with this line of guess-work and wishlists, but here I am doing it for you anyway.
So far we know that expansions will/may contain the following:
Larger expansions will add new content and increase various aspects of the game:
- Increased level cap
- New gear sets.
- New zones.
- New bosses.
- New skill levels.
- Increased power levels.
- Gear upgrades.
New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content
Source:
https://ashesofcreation.wiki/ExpansionsIncreased level cap
I think this is pretty straightforward. No comment on my part.
New gear sets
Would you rather these be added to existing bosses or exclusively to the new bosses and raids? Obtainable through the leveling quests for artisans perhaps?
New zones
This is to me the most interesting part. How would we go about adding new Zones?
If we take games like WoW and FFXIV, new zones are usually added as big semi-instanced chunks to the existing map or by sending you to an entirely different map.
Now, with AoC aiming to be a true open world would you rather the areas be added to the existing map? Or be sectioned off areas? Would you be OK with an island or continent suddenly appearing in the middle of the sea where nothing had been there before?
Would these areas instead open up in places like mountain ranges where you could legitimately not get to before (even by the very rare flying mounts)?
Or would you see these as being new Underdark areas to explore the realms of the Tulnar further?
With the game indicating it will have a lower emphasis on an overarching storyline, how do you justify these new areas appearing? Is it just an: oh it's a new expansion so we got a new area without lore reasoning? Or would we require some big server wide event which leads to accessing said new areas?
For example: a large volcanic eruption takes place for a few months and players have to deal with its consequences and its origins (a few world bosses appears, weather changes etc). In the aftermath... *poof* new expansion! That eruption created a new area from the solidified lava.
New skill levels and Increased power levels
My only question here is: what is the difference? Are skill levels for instance a skill for a spear which now can level higher? And what power is the power level referring to?
New content will primarily be introduced through the node system.
So will the new bosses and raids etc only be attached to the nodes' development? Will new areas only appear within the node's zone of influence, like the catacombs Steven mentioned that one time?
Will Nodes obtain new levels of development?
If new land is added, I imagine those will also have nodes. Will this increase the amount of metropolis? Or will we never get new land areas?
I'm interested in hearing your thoughts and opinions. I do but raise the questions.