So, for a long time now, I've been under the impression that mount skins were only applicable to earned mounts of the same species. But I recently had a conversation with someone on the reddit page who directed me to this footnote from the Ashes wiki mount skin description that I've somehow gone this long without hearing about:
https://youtu.be/RY6HW-tcVG8?t=41m43s
The way Steven described it here back in 2018, you can apply any mount skin to
any mount of the same broad class (ground, swimming, gliding, and royal [flying]).
When it comes to stats, this changes nothing. If someone wants a faster, stronger, etc mount, they'll have to work or pay for it. But what if I have a giant spider for a combat mount that could theoretically be given some cool ranged snare ability, and decide to put the skin of a war-tortoise onto it? It seems this system would prevent such abilities from existing. No abilities could be species specific, because many of those wouldn't be logically/visually compatible between every combo of mount species and skin species, and because one's understanding of each creature's potential abilities in a combat situation would be thrown under the bus by people hiding their true mount species under a cosmetic skin.
I feel like this could be fairly restrictive in an ability design sense, since some cool (theoretical) abilities could never be applied to all species, and any generic, shared abilities we end up getting would be somewhat simple (boring) in nature so that any creature could pull them off.
In one way, I feel like this could be a good thing because it prevents one or two aggro node governments from monopolizing the only region where the wild form of the "flavor of the month" combat mount spawns. However, if there were variants of every animal "type" in at least half the level 6 ZOIs, this could potentially be a non-issue. Different insect/arachnid models for temperate, jungle, desert, and winter climate that all have the potential for a ranged sticky snare or poison. Different beefy animal types like bears / rhinos / tortoises that all have the potential for an AOE knockdown or temporary armor buff. I'm reminded of hunter pets in WoW where they have a few different sub-types (tenacity, ferocity, and cunning) that all specialize in different types of combat, and each sub-type has multiple species inside of it that fit the mold.
I think such a system could work, and allow for a greater variety of unique mount abilities. But again, having mount skins be applicable to any mount within the same general class has the potential to invalidate this individuality.
What do y'all think?