Asgerr wrote: » One interesting tidbit that came from the July livestream was that Alpha 2 will be a persistent world, existing up to the game's release. But not only that: Alpha 2 servers will become the Publi Test Realm servers. Now, PTR is in theory a good thing to have people's feedback on new content and to balance it before release. At the same time, a number of former WoW players may tell you that a PTR is in fact a wonder-killer. That once the newt PTR patch is out, in the span of a day or two, the entire next patch/expansion is basically spoiled for everyone. Those who engage in the PTR, will also have acknowledge advantage over those who decide to not interact with it or just don't have time for it. Will there be a meta of the big sweaty try-hard guilds forcing their raid groups into the PTR so that once the new Raid Boss comes out in the live servers, they can be Server First? Other games like FFXIV have never had a PTR, keeping all of their secrets close to the vest. It is however true that FFXIV is a far more narrative driven game, and spoilers would ruin the near totality of the experience. So in your eyes and from your personal experiences; PTR: Yay or Nay ?
Schmuky wrote: » I dont really understand this threat tbh. So you want to have no testing of a new patch before it goes live? In a persistent MMO world?
Schmuky wrote: » No. You think that because people get to test a boss in PTR, what, they will know the mechanics? they still need the gear on live in order to fight it. And the second it goes to live, there is gonna be a YT video about the mechanics. So whats the upside of pushing untested content out?
Mag7spy wrote: » Yes guides will be a thing once it's beaten doesn't mean guides should be out before the content is on the live server with people knowing the best way to kill it ahead of time.
Asgerr wrote: » Mag7spy wrote: » Yes guides will be a thing once it's beaten doesn't mean guides should be out before the content is on the live server with people knowing the best way to kill it ahead of time. One could even argue that if your group figures out the mechanics and is able to farm the boss, that you could perhaps keep the guide/secrets hidden from others to further cement your own position at the top of the server, as well as keeping a temporary monopoly on the materials dropped by it. Other guilds may try to spy on you fighting the boss to try and learn the way to beat it, which could have its own consequences if the raid group fighting decides to have other members stand guard etc.