Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Healthy currency and economy

For currency they should have a limited amount of it do get deflation and a healthy economy, the problem with games economy is the ilimited amount of gold you can get by X ways,like dropping from mobs etc.By putting a limited amount of it, that players could trade items to get.And initially for players to get that amount, they could drop via quests or a mining profession like in real life with real gold until the mines were empty.

Also, with deflation, the gold that you get 1 year ago, if you come back, it will have more value than before, rather than less.

In case that someone quits thegame or stops trading their gold, it will simply cause even more deflation and other peoples gold will have more value,because there is less gold in the economy.

And talking about npc trading, that`s a point o 'destroying gold', they could:
1- Use another currency 'like silver' to make only npc trade, that could drop endlessly
2- when the gold is deleted from the world via npc trading,etc. Mining,drops, or other contents get gold as a reward to replenish the amount that was destroyed.


With more items to buy, the demand for gold to buy these items will raise, making the gold deflate by time.Making it a good currency for keeping all your patrimony in the long term.

All of that would increase the game lifetime, making old players that come back not feeling like they lost something, and players playing feeling safe to put their game time in a resource(gold) that won't lost value through time.

What are your opinions on that topic, and do you agree with mine?

Comments

  • VeeshanVeeshan Member, Alpha Two
    Total gold in world = x Amount trigger ingame that incentivises spending that into the oblivion in someway aka dynamic gold sink :p could have cosmetics as a reward for it or something based on how much gets contributed or what not
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