Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bard secondary class and augments theories - AOE sleep, Group run speed, Group melee haste
KapStoan
Member
This sheet contains potential active skill examples for a Bard archetype, and theoretical augments for each secondary archetype.
https://docs.google.com/spreadsheets/d/1neXhCxv_rFh9QcgWdHdoAnJiB8eBMOBMf0kQgJpMkv8/edit?usp=sharing
It covers the following Bard skills, and augment examples for each of the other 7 archetypes. (24 theoretical skills)
This is all theory, but I did it to see if others agree that these are what the developers are intending when they describe augments. When you pick your second archetype, you can choose to apply augments to each of your skills, or leave them as they are. So I could be a Bard+Rogue with AOE disarm, Group run speed, and Group melee proc poison.
I had fun exploring these possible augments for 3 classic Bardic skills. Let me know what you think.
Kap
https://docs.google.com/spreadsheets/d/1neXhCxv_rFh9QcgWdHdoAnJiB8eBMOBMf0kQgJpMkv8/edit?usp=sharing
It covers the following Bard skills, and augment examples for each of the other 7 archetypes. (24 theoretical skills)
- AOE Sleep (damage breaks)
- Group run speed
- Group melee haste
This is all theory, but I did it to see if others agree that these are what the developers are intending when they describe augments. When you pick your second archetype, you can choose to apply augments to each of your skills, or leave them as they are. So I could be a Bard+Rogue with AOE disarm, Group run speed, and Group melee proc poison.
I had fun exploring these possible augments for 3 classic Bardic skills. Let me know what you think.
Kap
1
Comments
Adds bonus healing to an ally who is hit by a heal. So only applies with an ally cleric.
Add x% movement speed to party, for each class that is part ranger in the party. Things like that
Every other bard post becomes, how do we stop them from being over powered, so i just drop that thought and move on from them.