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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Rogue class
steel7712
Member
I haven't had the opportunity to play test AOC. So... my knowledge is from outside sources. I am hoping for the rogue class in AOC is more than just a stealth/assassin class option and that AOC also introduces DDO style rogue actions like trap disarming/trap setting/unlocking chests/pick pocketing and "searching or finding" abilities only available to rogues or rogue like classes(limited skills) and that these actions in themselves are required throughout the game in areas that naturally would contain such requirements (dungeons, crypts, caves, towns, cities) etc.
A rogue classes abilities are much more than the sum of its parts. Like subterfuge, deception, concealment, shadow walking, climbing, vaulting, acrobatics, grappling, entanglement, unlocking, deft and diversion, and finding secrets or THE hidden.
These are the rogues I would like to see fully realized and playable in an mmorpg and I am hoping it comes to fruition in AOC.
A rogue classes abilities are much more than the sum of its parts. Like subterfuge, deception, concealment, shadow walking, climbing, vaulting, acrobatics, grappling, entanglement, unlocking, deft and diversion, and finding secrets or THE hidden.
These are the rogues I would like to see fully realized and playable in an mmorpg and I am hoping it comes to fruition in AOC.
0
Comments
https://ashesofcreation.wiki/Rogue
All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that. – Steven Sharif
These sorts of things should be available to every archetype. Rogues in particular are the poster child for it, but it'd strongly encourage diverse parties to do this sort of thing for every archetype.
Is older from 2017 but it shows a base idea and intent.