Taleof2Cities wrote: » If I want to wear costumes at level 1, that is my choice ... which also happens to be Steven's position.
Tatiana wrote: » No this would be a bad idea and I very much think cosmetics should be useable, especially costumes/outfits right from the outset, it would not give many people a sense of any progression at all, because we already have those cosmetics unlocked anyway, I think for many players it would actually make them want to rush through the leveling process just to see and use the cosmetics they've purchased. I don't want to spend my entire leveling experience where I'm out there doing the absolute most in the game without the availability of the things I unlocked for supporting the games development. I also agree with @NiKr on the point of it being a more immersive experience for everyone to be spawning into this world from different cultures and walks of life. Why would everyone be in the same rags coming from their other world?
NiKr wrote: » Imo seeing dudes with lavish clothes together with dudes in rags spawning at the starting portal would be a much more immersive event (lore-wise) than just everyone wearing the same exact piece of potato sack.
Threat assessment Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[6][7][8] This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing.[13][7]You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[13] – Steven Sharif The border will indicate the level and quality of the tier set.[6][7][14] This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[7][15][14] The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[16]When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[8] – Steven Sharif
Night Wings wrote: » Also as far as my concern goes you have to unlock the specific gear pieces (aka Shoulders, belt ,gloves etc...) just to get the full view of the cosmetic anyways.
Night Wings wrote: » When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[8] – Steven Sharif
NiKr wrote: » Night Wings wrote: » Also as far as my concern goes you have to unlock the specific gear pieces (aka Shoulders, belt ,gloves etc...) just to get the full view of the cosmetic anyways. That's only for cosmetic pieces. Full costumes can be equipped from lvl1.
KapStoan wrote: » Night Wing - that quote about the icon / buff telling you about the approaching player in order to do a threat assessment is something I remember Steven saying somewhere but I couldnt remember where. This is such an important design decision and answers so many different questions that are posed by the community, but I think a lot of people haven't heard it. What video was it he said that? Night Wings wrote: » When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[8] – Steven Sharif