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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
This is in the plan for Ashes."Bulletin boards""Encourage localized grouping."
https://ashesofcreation.wiki/Taverns#Chat_bubbles
Would you be accepting of a middle ground? What if adjacent nodes shared listings? Basically this promotes travel, increases the pool of potential parties to join, but is still limited to a reasonable degree.
To give an example of how this would work, here's a quick paint creation.
I don't doubt everyone won't be a citizen...yet, you want to create group finders to cover multiple nodes? It doesn't make sense. Travelling players will enter the nodes and join groups anyway. Why would they need multiple places to join the exact same groups? Just because one is not a citizen does not mean one does not have preferences over who one wants to fight alongside.
The issue is not hypothetical. You can't attack citizens from your own nodes (you could but then you'd find it difficult to get into groups without a group finder) and some nodes will cover other nodes. I can see the use when a metro is operational, but, why do you want to limit the systems under a metro law system without the metro?
Perhaps it wasnt super clear what I meant by listings. What I meant, is adjacent nodes would show the listings for groups. You would only be able to join if you sign up at the node of origin. What this does is give players more information to choose from when they are deciding where to go for questing. Additionally this allows players to whisper the party leader of such a listed group and tell them they are on the way or something like that. Theres also the competitive side of things, maybe you look on your call board and find out a group is headed to farm a valuable spot and you want to go kill them for their loot.
I really dont understand how this would restrict or harm players when all this does is give them more choice.
The difficulty i have right now is the fact I haven't seen the current taverns in operation. I can't tell you how close I have to be to a tavern to access the node events. I can't even tell you if all the taverns in one node will be connected in the way you have expressed.
I'm not against the system out of hand. We won't have global chat for example. We do need some method of group construction. The more I explore the systems the more I feel the systems just aren't fit for purpose. We often have one foot in and one foot out. In my mind mind, I would run with similar groups or people for the group efforts (because grinding is railed against by IS and others).
Thus, I don't see the use for anything of actual substance. More often than not, people will just stand outside dungeons like in other MMOs and groups will be formed by explorers who happen upon the same dungeons. I agree we will also have groups formed from local nodes who turn up too, yet, it might not be the fastest way or best way to enter these group activities.
Guilds will be able to mobilise much faster in my opinion.
aha its good to see cause i like the idea of the hangout spot being the tavern for grouping up for activities rather than a dungeon entrance