What do you all think of letting Alchemists make designer potions?
It's essentially no different from the current plans of
crafters being able to assign different stats and abilities to gear to let players customize gear for their chosen class and build.
We know almost nothing of the alchemy profession yet. In A1 we had health and mana potions, and we could make fish oil as an ingredient for crafting armor. So there is a lot of guesswork still.
- For example, perhaps we can make combo health/mana potions, and maybe even specify if 50/50 or 75/25.
- If stat potions are a thing, and people can't just chug potions for all the stats, instead of having to choose between strength or dexterity, an alchemist can make a str/dex potion with half each.
- Perhaps we'll get stealth potions and run speed potions, and an alchemist can combine both buffs into a stealth/speed potion with half the duration and/or lower speed boost.
I am sure you get the gist of it. Whatever types of potions Intrepid allows, if players can combine and design within that framework it'll promote more direct social interactions between alchemists and their customers. If all potions are just the basic heal/mana/single stat buff or ability we know from other games, alchemists are more likely to be relegated to just mass producing potions and putting them in their shop or auction house, with little interaction with their customers.