Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What Utility Magic Skills do you want to see?
Brujo
Member, Alpha Two
I really love magic in games especially when the magic affects a quality of life skill. Runescape and Mabinogi come to mind.
In Runescape, you have lunar magic (and now Arceuss) which interacts with the farming skill. If your crop dies you can use magic to resurrect it (with limits) or magic to fertilize.
In Mabinogi, you could use alchemy to create localized rain which would increase your life skills' productivity. You also had the typical life skills such as cooking, fishing, carpentry, animal taming, etc which interact in certain ways with your magic.
I would love if we had a really complex life skill system that interacted with your magic proficiency or say some magic scrolls / knowledge you have to go around the world to gather that would aid in your life skills.
As for magic skills in combat, I absolutely need to see AoE magic shields (think an impenetrable magic bubble around the user that blocks in coming damage for everyone inside).
In Runescape, you have lunar magic (and now Arceuss) which interacts with the farming skill. If your crop dies you can use magic to resurrect it (with limits) or magic to fertilize.
In Mabinogi, you could use alchemy to create localized rain which would increase your life skills' productivity. You also had the typical life skills such as cooking, fishing, carpentry, animal taming, etc which interact in certain ways with your magic.
I would love if we had a really complex life skill system that interacted with your magic proficiency or say some magic scrolls / knowledge you have to go around the world to gather that would aid in your life skills.
As for magic skills in combat, I absolutely need to see AoE magic shields (think an impenetrable magic bubble around the user that blocks in coming damage for everyone inside).
1
Comments
Reference: https://ashesofcreation.wiki/The_Essence
Check footnote 51.
From this perspective, there isn't necessarily an on/off differentiation between the various combat classes' connection to The Essence. Everyone has access to it through the simple nature of their existence, and everyone's class kit will utilize some form of magic. With this in mind, I think it would be wise to include a set of universal life skill talents utilizing player connection to The Essence, similar to what you described. Skills that aren't combat related, but that could affect our experience with professions, navigation, etc. Universal skills.
I wonder if religion will tie into this sort of thing at all, since the religious deities are all granted power through The Essence (unless I'm mistaken). So depending on what deity you choose to worship, maybe there are different life skill trees that your devotion could give you points towards furthering?
I hear ya, an AoE magic shield is one of those things that are so cool that i'd be really dissapointed not to see it.
They already have something I wanted to see which is a black hole for the mages. I would like to see an augment to it from somewhere that causes it to also suck in projectiles and another that increases it's duration though.
What I'd like to see is group synergy utility spells, like Tractor from FFXI, which allows a specific Mage class to drag/teleport the corpses of allies out of dangerous positions so they can be resurrected safely by another. Spells like these improve the capabilities of your group, and your value as a member, without automatically giving any particular class a specific advantage in non-class-related solo activities.
Rather than creating or enforcing a meta (or requiring extremely careful and fragile balance, which often then ruins the spell in order to avoid it), focusing on spells that provide utility to a group, rather than providing an exclusive advantage to solo activities like life skills, this type of spell improves everyone's experience, not just players of a particular class.