tautau wrote: » I'm guessing 5 or 6 years after release.
Depraved wrote: » Killendel wrote: » The classes should have an identical capacity for damage and self preservation in PVP. not at all..so every class is the same? lol
Killendel wrote: » The classes should have an identical capacity for damage and self preservation in PVP.
NiKr wrote: » Azherae wrote: » Can you elaborate on this? The more I look into L2's balancing, the more I find that it does not fit MY subjective definition of 'just fine' at all... Most parties were usually dagger/mage (with a few variations of mages)/archer/fighters. In the context of somewhat equal gear, any party could usually kill any other party. Most of the time it came down to party skill and cooperation. In 1v1 pvp, daggers would usually kill mages, mages would usually kill fighters, fighters would usually kill daggers, with archers probably being the most rng ones cause they had huge crits and if you got a few of them in a row then you'd usually win (or if your stun landed) but if you didn't get lucky - you'd quite often die. Oh, and as for supports/tanks - you'd either just lose or be so OEd that you'd manage to kill your opponent through perseverance. At least that's the matchups as how I remember them. Later updates brought a bit more variety to the game with a whole new race that had fairly OP abilities and could fit in several different parties, so the party pvp became even more equal, while 1v1s got even deeper into all kinds of RPS-like fights.@George_Black @JamesSunderland am I remembering correctly? Was your experience different? I did mostly play on private servers, so official ones could've been quite different.
Azherae wrote: » Can you elaborate on this? The more I look into L2's balancing, the more I find that it does not fit MY subjective definition of 'just fine' at all...
NiKr wrote: » Killendel wrote: » Yeah man, I'm making an appeal cause I see it going down a road I think it shouldn't. I thought I read some where it was a PVP oriented game? If that's true. 8 man balancing will be catastrophic. L2 was one of the best pvp mmos out there (best imo). It was balanced around party play (9-man btw). Classes had an RPS balancing, with some of them being quite OP at times. It worked out just fine.
Killendel wrote: » Yeah man, I'm making an appeal cause I see it going down a road I think it shouldn't. I thought I read some where it was a PVP oriented game? If that's true. 8 man balancing will be catastrophic.
Mag7spy wrote: » I wouldn't really expect at the moment any class winning like Rock paper scissors, its too early to judge at the moment how things will actually play out. Also Older games and modern games generally have different balance and skill ceilings even more so for the fact you will have action combat options in this game. There can be a lot of potential outplay akin to a fighting game, and you can have that sense when you go try hard and can wreck a bunch of people. We will will have to see more of the combat and how things work, and play it.
Killendel wrote: » WoW Vanilla was the best. No one had data mined the game yet which was mainly the reason I think for that but if you make a CLEARLY balanced game then no amount of data mining would dictate the way people choose to play it. No more does it require insider information to make sure you are significant enough within the game to do your "job". What a relief that would be right?
SirChancelot wrote: » Mag7spy wrote: » I wouldn't really expect at the moment any class winning like Rock paper scissors, its too early to judge at the moment how things will actually play out. Also Older games and modern games generally have different balance and skill ceilings even more so for the fact you will have action combat options in this game. There can be a lot of potential outplay akin to a fighting game, and you can have that sense when you go try hard and can wreck a bunch of people. We will will have to see more of the combat and how things work, and play it. I'm pretty sure they said it was going to be rock paper scissors 'esque and honestly it makes sense for some classes to work that way.
Mag7spy wrote: » SirChancelot wrote: » Mag7spy wrote: » I wouldn't really expect at the moment any class winning like Rock paper scissors, its too early to judge at the moment how things will actually play out. Also Older games and modern games generally have different balance and skill ceilings even more so for the fact you will have action combat options in this game. There can be a lot of potential outplay akin to a fighting game, and you can have that sense when you go try hard and can wreck a bunch of people. We will will have to see more of the combat and how things work, and play it. I'm pretty sure they said it was going to be rock paper scissors 'esque and honestly it makes sense for some classes to work that way. I wouldn't bank on that until you see how the game actually plays its not simple when action combat stuff is involved with dodge and blocking. If you are out playing people (at a often rate) it isn't rock paper scissors.
bloodprophet wrote: » https://ashesofcreation.wiki/Classes Balancing Balancing in Ashes of Creation is group focused not based on 1v1 combat.[2][15] 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another.[15] There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[15] – Steven Sharif No esque to it.
bloodprophet wrote: » https://ashesofcreation.wiki/Classes Balancing Balancing in Ashes of Creation is group focused not based on 1v1 combat.[2][15] 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another.[15] There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[15] – Steven Sharif No esque to it. Stop playing GW2. MMO's are supposed to be group play NOT, look eyes NOT single player games. By their very nature they are supposed to be that way. I hate games where everyone is a carbon copy of everyone else, at best a copy with different colors. Every thing about Ashe's is about the community working together to build and destroy.
George_Black wrote: » The OP has a false perception of balance. Further more his desire for all classes to be able to deal, let's say, 1000 dmg in, let's say, 3 seconds is wrong. It is also wrong that he desires that all classes should be self-preserved in combat and that 1v1 (every class by itself [which is loved by players]) should be the focus instead of a group of people. L2 did a great job with classes. But the reason of its success wasn't in its beautiful classes themselves. It was in the games content. It didn't have PvE in the form of dps racing instanced raiding and it didn't have instanced PvP arenas. Each class was useful not in pvp, not in 1v1, not in siege, not in pve, not in all these little concepts that people focus so narrowly minded. All the classes of L2 shined because they found their function in: (Fuck I can't believe that I will sit down and write all this...) All the classes found their function in: Fighters: 1) Gladiator, dual swords. Best looking attacks, good for early/mid solo lv up. A pro gladiator that wouldn't miss a beat while executing the classes abilities; without making any mistakes, would win 1000000% in 1v1. 2) Warlord, polearm. AoE stuns. Best class while inside the throne room of a castle. The best warlords would determine which guilds get to attack and own a castle. Not to mention any other pvp in tight areas: caves, catacombs, etc etc etc. 2) Paladin, sword/shield. Best tank to raid epic world bosses because it could take the punishment and also save groups if something went wrong. 3) Dark Avenger, sword/shield. One of the best PvP tanks together with Shillien Knight. The Dark Avenger was every edgelords dream class, with shield stun, drain health, and a dark panther summon that dealt huge dps. The Dark Avenger had an ability that if it was landed on any fighter except for a tank it meant 100% game over. It could.. "silence" physical attacks. Only an endgame gladiator had a chance of reflecting this course on the Dark Avenger, so when these two where fighting 1v1 you would see a very very strategic choice of skills being used. The dark avenger could also return physical dmg back at the attacker. 4) Treasure Hunter/Abyss Walker, Plains Walker, dagger/dual dagger Assassin's that could mark the most important enemy in PvP and guarantee their death. Then they could slip away. Fairly good in 1v1. Not good in PvE but could unlock hidden areas. They all had their flavour, one for humans, one for D. elves and one for elves. For me the most important function of the assassins where their ability to locate enemy guilds or groups, using their toolkit silent move, fake death, trick to bypass mobs. If you saw an enemy assassin looking at you and your friends you knew that soon you'd be attacked by overwhelming forces. 5) Hawkeye, Phantom Ranger, Silver Ranger. Archers. Nouf said. Together with the mages, the archers where the best pve dps classes, the best classes to defend the castle walls during sieges (or any scenario that elevation was a factor. The archers were also good at locking in on targets one by one and pretty much guarantee their death, unless it was a tank because tanks had boosted arrow and magic defences. If you were a player that wanted to farm kills you either had an archer or a mage. 6) Shillien Knight, sword shield. A pro Shillien Knight could ambush an enemy group during PvE and take them all down by himself. This dark elf class had curses, slows, confusion and misdirection skills, a beautiful lightning strike attack that paralyzed enemies, could drain health, poison and bleed enemies. The shillien knight could summon up to 3 orbs that acted independently, one would double down on curses and weakening effects, one would double down on drain health and the last would double down on dot dmg. One of my best friends was plaining a shillien knight and I would just sit back and watch him as he played the keyboard like a piano and was killing ALONE enemies, no matter if it was 1v2 1v3 1v4 and once 1v5, no matter if they wore better gear or if they were higher lv. 7) Temple Knight, sword/shield. Unkillable. Boring elf tank but it was unkillable. 8) Bladedancer, dual swords. The best support if your group was consistent of aggressive classes, like assassins archers and mages. It would buff their dmg big time. You needed a BD both for PvE and PvP. If you didn't had one, might as well had stayed lv10 and just roleplayed. The BD could spect into magic dmg, use a shield and a magical sword and kite/cheese people and win a fair bit of opponents in 1v1. 9) Sword Singer, sword shield. Support that boosted mostly defenses but it also boosted crit rate and reduced allies skill re-use time as well as costs. Personally if I had to choose between BD or SwS I would choose the elven support over the d. elf. The Sword Singer complemented by powerful Gladiator attacks but it also covered my lackluster defense. 10) Destroyer, two-handed weapon. The destroyer was a tanky orc class but once you made them angry all you had to do was run. If you couldn't slow them, the destroyers could catch up to you and kill you. The destroyers were the berserks of the game. Just picture a mad orc that doesn't feel pain and can certainly make you feel pain. A destroyers critical hit was the second hardest hitting attack. 11) Tyrant, first weapons. The tyrant was the martial arts orc class using devastating punches. The tyrant could solo high lv mobs, and was a fairly good dps and was almost top in 1v1 pvp. Gladiators and tyrants were similar, but a pro gladiator would win against a pro tyrant, even though under stress, gladiators were more complicated to play than any other class. 12) Warsmith, axe/mace/shield. The class of the leaders. The warsmith was the only crafter of the game. The warsmith had large amounts of HP and could summon speampunk machines for pvp and pve. One of them was a colossal golem that was needed to take down castle walls. Good enough in PvP 13) Bounty Hunter, axe/mace/shield. This was the gatherer of the game. Without a bounty hunter in your group you wouldn't be able to find any important materials, gear designs and parts. Good enough in pvp. Wizards: 1) Sorcerer, fire attacks. One of the mage classes, which have great dps, great kill farmers and great castle defenders. The sorcerer with another mage could remove buffs from players which was basically a death sentence in L2. Due to being the fire mage, the sorcerers where the best DPS for the Ant Queen epic raid boss. 2) Spell Howler hurricane attacks. The class with the highest dmg in the game. Nouf said. No, I lied. The Spell Howler together with another mage had the unique silence course, which if landed on your groups healer it meant game over. Also, if you were a mage you would never win against a spell howler. 3) Spell Singer, water, ice and lightning attacks. This mage was the quickest caster of the game. Just like the other mages, it was the best dps choice for pve raiding or xp grinding, as well as the best wall defender during siege. Kill farmer as well. 4) Necromancer, death. Together with the Dark Avenger, this was the most hated class. The necromancer shares all the characteristics of the nukers: great dps, good wall defender, and kill farmer. The usual pew pew classes that coward from a distance and shoot. However the Necromancer was the tankiest mage because of his annoying death-related summons, with which he transferred pain. Also the necromancer had the silence curse of the spell howler and another curse, that took a fair bit to cast but would result almost always in total paralysis for 2-3 minutes. 5) Warcryer, life drain magic and melee axe/mace/shield. Another class of the leaders. The warcryer together with the other orc support class which I will name next, where the best buffers of the game. AoE, long lasting buffs for the group. In L2 you needed a quick buffer and the orcs where the best. One of the top 1v1 classes. 6) Overlord, life drain magic and melee axe/mace/shield. Another class of the leaders. This class could give the basic buffs that every class needed. But not single target. Not group AoE. This class could buff the whole alliance. In addition to that, the overlord would AoE debuff, course or CC enemies. One of the top 1v1 classes. 7) Warlock, cat summoner. This class would summon the most ugly and cartoonish summons. One of them booster crit rate and dmg for the group which was necessary if DPS was needed. The summoners, except the necromancer or the dark avenger, could summon one by one part members to their location, as well as instantly teleport the whole party to the nearest town. One of the top 1v1 classes. 8) Elemental Summoner. This class would summon Unicorns. One of them had the best AoE dmg and together with the Warlord class which AoE stunned, the summoner was one of them main classes needed for a guild that aimed to own or defend a castle. No1 for pve xp grind. No1. One of the top if not even better than the gladiator in 1v1. 9) Phantom summoner. Top solo xp class. One of the best 1v1 classes. I would call this the loners class. Would summon shadowy silhouettes. 10) Bishop. Most powerful healer and debuff remover. 11) Prophet. Human buffer. The best option for a small group of fighters that wanted the best stats. In mass PvP, the Prophet would give all players, one by one, it's unique buff. The berserker spirit boosted aggression and harmed defenses. Every mage needed that unique buff. The prophet had early access to acumen (increase casting speed). 12) Elven Elder. A mix between healer and buffer. The unique buff of the elven elder was stun resistance. In mass pvp, everybody would present themselves to the elven elder to receive the stun resistance buff. Another great buff that was kinda unique to elven elders was the clarity buff that reduced mp consumtion for skills. The Elven Elder could restore MP. One of the top 1v1 classes. 13) Shillien Elder. The shillien elder was the buffer of the magic focused group but it could also find a spot in fighters pve groups. The shilien elder could heal a bit, restore MP and had a unique defuff that made the cursed to receive more physical critical hits. The shillien elder had early access to empower (increase magic attack). One of the top 1v1 classes.