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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
You may have already seen this info, in the wiki:
Mounts can be killed by players, but can be resurrected after a certain cooldown period.[9][26][33]
Potions obtained from the Alchemy profession can be used to reduce the cooldown.[9][34][26]
Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[34]
Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[17]
But still, a definitive answer to your question may be needed.
Based on the above section, in Bold, it could be that mounts do not experience perma-death, but that a more involved process to resurrect a mount, that is repeatedly killed, will be required. Essentially, the more the mount dies, the harder it may be to recover the mount.
But yes, that definitive answer - whether mounts can be permanently killed - will certainly have economic implications for the animal husbandry system.
"Mounts can be killed by players, but can be resurrected after a certain cooldown period.[9][10][11]
Potions obtained from the Alchemy profession can be used to reduce the cooldown.[9][12][10]
Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[12]
Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[13]
Mounts can be targeted separately from the player while mounted.[10]
If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[14]
If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[14][15]"
https://ashesofcreation.wiki/Mounted_combat
Unknown. Maybe its akin to armor and weapons were you have to sacrifice components in order to "repair" it.
Just here, you'd have to sacrifice the essence of similar mounts to revive it.
There is many paths they might take, but considering that they want to keep the wheels of economy turning, i suspect this to be most likely answer, as that's the only way that keeps requiring a constant supply of tamed and bred animals.
With a mere cooldown or gold costs, the market at one point will be saturated. There is no way around that, unless there is some kind of sink.