NiKr wrote: » And have the opposite effect for the other side. The cost to dec a much stronger guild is way lower than the "standard" price.
NiKr wrote: » No limits, only varying costs. You're a lvl10 uber guild with 300 people who defeated several dragons and have a castle? The cost of you deccing a super small super new guild should be astronomical. You can still do it, but you should go almost bankrupt from doing so. And have the opposite effect for the other side. The cost to dec a much stronger guild is way lower than the "standard" price.
Azherae wrote: » This is a bad idea and will be gamed in multiple unpleasant ways, each of which would then require consideration for its own 'method of making sure people won't do it', leading down a whole chain of 'how to get past this system to inconvenience large guilds for being large/strong'. While this might seem like the idea, the amount of time spent balancing that would probably be quite meaningful.
NiKr wrote: » Dolyem wrote: » NiKr, Now I ask you....how should a guilds power level be determined? Simply being a max level guild likely wouldnt accurately reflect the guilds true power That's up to Intrepid to decide. I saw it as a collection of several metrics like gear scores of members, levels of members, amount of members, previous achievements, social org positions of members. Shit like that. And combination of all of those things would indicate how much "score" a guild has, cause all those things combined show how much time the guild as a whole has put into the game.
Dolyem wrote: » NiKr, Now I ask you....how should a guilds power level be determined? Simply being a max level guild likely wouldnt accurately reflect the guilds true power
Asgerr wrote: » The only limitations I can picture is maybe a limitations on number of active war per a certain period. For instance, you can only be in 3 wars at a time. And once you've completed 3 wars, you can't be in one for a month. Or something like that. Gives an option to restock on materials, gold etc, lost during the wars, and also makes it a strategic move to maybe keep one option for a war open, as to declare it should critical overworld objective require you to be able to fight a guild without the usual repercussions.
Mag7spy wrote: » I'm fine with some cost aspect, though I don't think it should relate to guild level as people will make twink guilds to harass (granted you can do that for anything). I think BDO had a interesting way to approach things in you can't dec a guild freely that is lower than you based on the node level you control. You could dec a lower guild still but you have to remove all your decs, making it so you cna't dec multiple "weak" guilds at the same time. This would also allow for people that want to avoid some pvp from high end powerful guilds to be apart of a lower level node regardless of perks they might lose or some things being more difficult.
Mag7spy wrote: » also you shouldn't be able to dec every guild that should be a given. The number should be based on the population and amount of guilds they expect. Which will also reduce griefing , else you will have people like me dec 20 guilds.
Mag7spy wrote: » Asgerr wrote: » The only limitations I can picture is maybe a limitations on number of active war per a certain period. For instance, you can only be in 3 wars at a time. And once you've completed 3 wars, you can't be in one for a month. Or something like that. Gives an option to restock on materials, gold etc, lost during the wars, and also makes it a strategic move to maybe keep one option for a war open, as to declare it should critical overworld objective require you to be able to fight a guild without the usual repercussions. a month O.O that would be insane. It feel like pve at that point lol
tautau wrote: » @Mag7spy Guilds don't control nodes. While a node may have up to three patron guilds, depending on the node level, there is no guild control of nodes. Guild wars and Node wars are separate things.
akabear wrote: » What if a Guild had to pay to declare war for higher tier/war with stakes.. ie war tax at local node..
Dolyem wrote: » I support any mechanics that can allow smaller groups to bring down mega guilds if they play smart enough.