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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Guild wars should there be limitations and if so what kinds?
Mag7spy
Member, Alpha Two
Curious what peoples thoughts are on this if there should be limits to how guild war declarations and if so what kinds of limits would people suggest and why?
1
Comments
And have the opposite effect for the other side. The cost to dec a much stronger guild is way lower than the "standard" price.
[Flippant response removed].
This is a bad idea and will be gamed in multiple unpleasant ways, each of which would then require consideration for its own 'method of making sure people won't do it', leading down a whole chain of 'how to get past this system to inconvenience large guilds for being large/strong'.
While this might seem like the idea, the amount of time spent balancing that would probably be quite meaningful.
"My objective...is to include greater risk for the sides to initiate the war, and also to make it more objective-based than just a binary kill/death ratio. And, the (Guild) Fortresses and Guild Halls facilitate that change."
---Steven
I'm fine with some cost aspect, though I don't think it should relate to guild level as people will make twink guilds to harass (granted you can do that for anything).
I think BDO had a interesting way to approach things in you can't dec a guild freely that is lower than you based on the node level you control. You could dec a lower guild still but you have to remove all your decs, making it so you cna't dec multiple "weak" guilds at the same time.
This would also allow for people that want to avoid some pvp from high end powerful guilds to be apart of a lower level node regardless of perks they might lose or some things being more difficult.
also you shouldn't be able to dec every guild that should be a given. The number should be based on the population and amount of guilds they expect. Which will also reduce griefing , else you will have people like me dec 20 guilds.
For instance, you can only be in 3 wars at a time. And once you've completed 3 wars, you can't be in one for a month. Or something like that.
Gives an option to restock on materials, gold etc, lost during the wars, and also makes it a strategic move to maybe keep one option for a war open, as to declare it should critical overworld objective require you to be able to fight a guild without the usual repercussions.
a month O.O that would be insane. It feel like pve at that point lol
To us that was super fun and exciting. I'd like to do smth similar in Ashes once I get an alt leveled up high enough (main will be more chill).
But I also want to prevent big guilds from abusing the ability to dec everyone, which is why I suggested the high costs of doing so.
Yeah but maybe your guild is out of money and potions etc. And the way to rebuild IS to PvE.
At the same time, there should be some consequences both for winning or losing a war. Plus your guild can still participate in Castle Sieges and if they're citizens of a Node, in Node wars/sieges.
You just can't declare war on a guild for a month. Maybe others could declare war on you? But that month-long cooldown also avoids the total curbstomping of your guild, kicking it whilst it's down.
I support any mechanics that can allow smaller groups to bring down mega guilds if they play smart enough.
Guild wars and Node wars are separate things.
What are you talking about this feels like a different disccusion?
I'll humor you though, if you are in a guild and you are the mayor of the node, what do you think happens? The guild controls the node as their member is the mayor, or the guild works together to vote their member to be a mayor or anything else.
Will guild wars be consensual or can you declare a war against anyone? Ashes wants to add risk to guild wars, but what is that risk? If your guild loses the war, do you lose guild points/exp? Do your guild buffs get frozen for a week? Do you become unable to recruit more players for a week? What's the goal of a guild war? Hurt the losing guild, directly award the winning guild or both?
I'm also still curious to understand how Guild Halls will be handled in Ashes. If they're a scarce resource in the world, if they are instanced lobbies (like in most games, I think) or if there even will be Guild Halls.
Like Steven has said, guild wars in every game I've played meant pretty much nothing. It was always a consensual riskless PvP event, 30 minutes of "fun" and then it was over, let's go back to our normal lives. For that reason, I'm not sure what to expect from guild wars in Ashes, I just hope that they won't be a tiresome mechanic used to grief guilds in other activities such as World Bosses, Raids, Castle Siege, etc.
I used to play a game called Silkroad which had Castle Sieges (Fortress War), they happened every weekend and it was the climax of that game. Silkroad also had guild wars, but they were pointless so nobody actually cared, but I don't think anyone missed them because you could always try to win the FW on Sunday.
I think wars should be something you can kind of declare on the fly but there should be some kind of cost, whether real cost, like gold, opportunity cost like limited amount of wars active at a time, or both. Or other stuff.
I dunno, it's a tough nut to crack. Intrepid's got it though lol. I'm sure absolutely nothing on it is final at the moment until it's tested in A2.
That's not good, this has no logic.
If a big guild declares a war against a tiny guild then probably the tiny guild will only travel to somwhere else and the big guild will just waste resources.
Prices should be the same, but the price should be higher if the guild level is higher... this will make big guilds use their resources rationally.
Also the tiny guild will have nearly nothing to loot.
That's more sensible, a war would have bureaucracy costs... if the guild is bigger and higher then the costs should be bigger.
This is good!
A small gang of competent pvpers could hunt the rich whales in the server, this would be absolutely awesome!
Those two questions are big, mathematics matter a lot in opening multiple wars:
- How much thirty guilds of 10 people will have to spend to declare war against a 300 people guild?
- How much will the 300 people guild spend to open a war against those thirty guilds of 10 people later on?
I wonder if the accounting in this situation will be the same or if it will be broken by design. Being broken could be a design choice.Also these diplomacy questions:
There is a way around it by re-decing after you dec the small guild. But you can simply adjust the idea and have other limitations on it like amount of people you can dec per day or a longer wait time.
In EVE the best war corp is a mid sized alliance, they wardec alliances with thousnds of people and dunk on them, they even wardec multiple alliances at the same time
What if Alliances come to play?
https://pt.ashesofcreation.wiki/Alliances
What if there's alliance wars? What will happen? Can an alliance with three guilds of 300 people wardec, total of 900 people, wardec a 10 people alliance?
I think it should!
The 900 people alliance probably won't even see their 10 targets, should they spend a ridiculous amount of gold?
To me, it should cost the same:
Believe me, the small guy is not weak, not a victimm he will have more fun punching up than punching down!!
There's too many considerations to think of, I did guild wars in every game I played since the 90s in UO, I've seen it all by now lol
Who knows what will happen!
If I am checking out my enemy guild, I should be able to see all his active wars... I want to see the entire list, even his past wars.
So, I will start emailing people, working on coalitions, bringing people together
Should at least have:
Even if you have a small 20 people guild, if you want to aid a 300 people guild who is defending themselves, you should be able to, for whatever your reasons are.
This is just the basic
Guild wars should also be quite limited in length of time before a winner is declared (a few days), and I think it appropriate to have a cool off period before those two guilds can declare on each other again.
If the defender extends the war, then the attacker would also gain the right to call aid from other guilds/alliances. Then both sides can have aid and have a major war