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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
If PKers want to risk Corruption in order to grab more loot, they can do so.
If that becomes common, you can expect Bounty Hunters to choose to hang close to Caravans, even if they don't participate. Though there may be Bounty Hunters attacking and there may be Bounty Hunters defending.
I expect the PvP zone to immediately disappear after the Caravan is destroyed, so...
It's really more of a matter of how long people remain flagged as Combatant. If they don't immediately auto-flag back to Non-Combatant, it's 90 seconds to revert from Combatant to Non-Combatant.
Did Steven say this? Hopefully that's just half the explanation, which should be something like this:
Anyone may loot the caravan's wreckage, after the original attackers' loot timer.
In my mind, the Caravan loot should be like any mob loot: it's only lootable by the killing character/party/raid for X seconds and after that anyone can loot it.
@BaSkA13 I got it from one of the bullet points off the wiki. However it’s also been mentioned that…..
I believe that’s all the info we have on that so far but I’ll keep reading through the Caravan info on wiki.
So my point about "attackers/defenders can't take all the loot" was moot.
mark 1:05:25
@NiKr I've listened to the segment where the statement comes from. Good question @Dygz
It can't just be yoinked it sounds like. They plan for the attackers to be fighting over who gets it in a FFA where even defender and non participants are able to participate.
Which i like as a system. That means that you aren't guaranteed any reward even if you successfully attack unless you also get rid of the other bandits and people around.
Probably through some cast time to pick up some loot and a pvp zone that stay post destruction.
Sounds that way to me as well. Which is fine as a concept i feel like.
(Note. I know rouges can still kinda be seen while invisible but if I’m fighting they’ll be less noticeable)
Summoners may be able to have a tank summon hold off attackers while they run to grab the loot.
Technically since we don't know a lot of the mechanics of the game, everything we've mentioned could be useless speculation and needless concerns. I'm just making statements and talking about what I'm concerned and/or excited about with the possibilities of this game.
And, in hiring so many other players to go along with your caravan, that itself cost you resources to make, you're losing all your profit from running the caravan in the first place.
Technically that would mean I’d only need one player to grab and most of my money would be spent on defenders or maybe even tipping off a few BH to follow if they want a possible chance at free corrupted.
This is your friendly neighborhood reminder that players will not earn corruption for attacking a caravan:
(ref: Caravan PVP)
Even if you're focused on players who are going to pick up items and try to run off, and then the attackers will kill them to get their stuff, even if we assume the PvP zone ends early those BH would be better off defending in the first place. They'd get rewarded even if the attackers failed. The attackers will be prepared for the "after party" either way, if they're not totally inexperienced and incompetent. Post-caravan looting is specifically intended to be a PvPfest free for all. Anyone who seriously attacks caravans will know to be ready for it.
The PvP zone ends. Everyone becomes a Non-Combatant as they loot the Caravan.
Some people choose to kill looters in order to gain more loot and become Corrupted.
Bounty Hunters are lurking nearby to deal with those PKers.