Dygz wrote: » All the races are exploring the open lands of Verra, now that it's safe enough from Corruption that the Gods are allowing access. Dunno why the Tulnar would be more communal than any other player race/culture. Tulnar can be urban in the Underrealm. Underrealm Metros could have Py'Rai or Vek aesthetics. Above ground Metros could have Tulnar aesthetics.
mcstackerson wrote: » To my knowledge, the people coming the verra are more or less, adventurers. It's not whole civilizations that are returning to verra. They are groups of adventures looking to explore, study, profit, etc. The Tulnar that are returning to the surface are the same, individuals who are returning to the surface for their own reasons. The majority of Tulnar society is going to continue to live where they have been since the fall.
tautau wrote: » I haven't much to offer in reply to your excellent questions. We do know that there will be nodes in the Underworld. Logically, Tulnar would settle there, but we are dealing with human (irl) players who have traditions of illogical behavior. I have also known players, some of whom propose this for their guild, who have stated that they will try to kill Tulnar. This could drive Tulnar underground if such a thought is widespread. We could end up with anti-Tulnar nodes and Tulnar-friendly ones with Tulnar coming from far and wide to attack or defend those nodes in sieges. Node Caravans from the Tulnar-friendly nodes might choose underworld Tulnar nodes for caravan destinations, considering them safer to do than surface caravans. I suspect that most players will think of the world as two dimensional, rather than three!
SkylarckTheBotanist wrote: » From the April 2022 Dev update we got a tiny bit of information on Tulnar Lore with respect to this: From the Q&A section: Can we expect the underrealm and Tulnar starting areas to be more built-up civilizations wise, compared to the other starting zones? Whereas this race has been there the entire time and the others are just now returning to the ruins of their past civilization? Answer: It’s important to note that the Tulnar’s locations within which they took refuge after the exodus, that portion was protected. Steven did not want to answer any more in order to avoid leaking any lore. From this I can only extrapolate that when the other races return to Verra the opening of the Devine gates caused some physical disturbances in the world (think earthquakes and such) that may have opened up the "protected portions" that the Tulnar lived in. That is to say the Tulnar as they are now would also be seeing the surface of Verra for the first time just like the other races.
tautau wrote: » ...just remembered something, perhaps. Don't the Tulnar have more choices than other players about where to start? OK, just found it: "Tulnar have a starting area that does not involve a divine gateway.[2] Points of interest exist that represent Tulnar NPC structures in a similar fashion to the starting areas around divine gateways.[1] Tulnar have the same option of starting at any of the divine gateways as other races.[3] Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[3] – Steven Sharif Unlike the other races, the Tulnar won’t be returning to Verra, instead they will be returning to the surface from the Underrealm for the first time in generations.[4] The Underrealm itself does not have a divine gateway.[5]" Therefore, in the Tulnar starting area which other races cannot use, there will be a concentration of only Tulnar players. How will this impact the servers???
tautau wrote: » . Therefore, in the Tulnar starting area which other races cannot use, there will be a concentration of only Tulnar players. How will this impact the servers???