So here is the idea, if for example you are wearing plate armor or heavy furs in an arid of hot desert you would get a small penalization like a 5% increased CD's or something of that nature, nothing too serious. or if you are wearing the proper clothing for the environment you get a 5% increased movement speed after a long enough time in that environment, thinking about a real life hour? With a way to avoid the punishment with carrying water to drink.
I think it would increase different armor types or make things more interesting like if someone makes a group in a really snowy area and they wanted to keep growing past their area it would give them cold feet unless they have a way to create heat, making it just a little bit more challenging so one group couldn't just conquer a map with the same type of heavy type armor as easily, I'm hoping an idea like this creates a small noticeable group for each region.
Just hoping with all of the unique 64 class's people wont be inhibited with what they want to do with their own unique builds and wont be punished too poorly if they want to play a plate armored class in a desert. Or if there was a way to get a unique enchantment on the armor to avoid these penalties as well maybe even being exempt from these punishments if you are defending your territory?
It was mostly just a passing thought that I think would create cool mechanic that I just thought of but I posted it here because I'm curious about what other people might think of something like this!