Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I don't understand this last part.
Why does it make more sense to assume it makes more sense than the opposite? Am I misunderstanding this section?
What exactly does it make more sense to assume 'until proven otherwise'?
I don't personally believe that IS can deliver on every promise, and I believe part of the reason they take our feedback is related to that.
I also possibly incorrectly believe that the entire point of this thread was to at least discuss the concept with 'a person or people who don't assume that this particular promise can be done at the level implied due to game design limitations'.
I'm not participating in the conversation mostly because I expect that usually those who are on the 'other side' are making the assumption, but I wanted to verify that was in fact what you were doing too, so thanks for the clarification. Since I don't believe this specific promise outright, I can be considered to be 'not here' (relative to the thread and conversation).
You are basically saying "if you make it easy for me to get significantly better gear in my guild, I'll be nice to you for a short while, until we are so much stronger than you that you have to do what ever we say".
Any guild that would agree to those terms was never going to be an issue. Any guild that would be an issue would never agree to those terms.
But this isnt just the case for the examplea you have given here - it is the case for any agreement.
No competitive guild would agree to anything that makes it easier for a rival to get stronger.
What you are doing is talking about a hypothetical that you say could happen on paper. Even if it could happen on paper, it simply will not happen in practice.
Both NiKr and I have given you actual real examples of this not happening for years on end, and the situational differences in Ashes from these examples is not large enough to warrant a change in player behavior.
In relation to your comments on Intrepid and balance - that isnt the point.
You want to say that you believe Intrepid could create encounters that are considered top end, but are lenient enough that a rival or two getting through and attacking the raid directly wont ruin things.
The problem with this is that we are not talking top end from an Ashes perspective, we are talking about it from an MMO perspective in general. If you can sustain an attack from something other than the encounter and it isnt a problem, the encounter is already not top end.
This isnt a matter of balance.
L2 had teleportation so regrouping was quite fast, AoC will not have fast travel except for scientific metropolis.
In my opinion it is not just about raid difficulty. Part of the difficulty of raid comes from the fact it is open world. Other players provide that difficulty.
But world bosses, if I remember correctly, were in an "instance" so to speak that was accessible by anyone (for free or via item from quest) and after the fight began the boss arena would be sealed and no one could enter during the fight.
Fighting for this bosses happened outside the arena and a little inside after fight begun with enemy players that managed to get through. Most fighting was outside during spawn window of the world boss.
I wouldn't be surprised if AoC had similar system.
And, L2 also relied heavily on diplomacy between guilds enemy and ally alike. Some of the main raid bosses had key quests integral to individual player progression and without diplomacy, many of the smaller, less powerful guilds would never have had a chance for their players to fulfill those quests without good negotiation skills.
isn't that exactly what steven has been preaching for AoC since the dawn of the kickstarter?
But the farm itself was always contested by other big guilds or alliances of smaller ones, so you didn't have a moment of "everyone is together and happy and just farming it up". Those small guilds had to choose the "winner" before the boss farm would even begin, because if they didn't collab with the "right' side - they wouldn't get the chance to progress in their quests.
The problem is, L2 raids were not overly hard in and of themselves. The challenge involved was the PvP, not the PvE. This is fine and all, just not particularly great as the only top end encounters in a game that is not specifically billing itself as a PvP game.
Thus, the hope is (for me at least) to have these mobs just like in L2, but to then also have other mobs where the challenge can be applied via PvE - making the combined top end content PvX.