Dygz wrote: » Ashes is a PvX game. How in the world could "PvE Tank" build be "useless"? Who says you need to output high amounts of damage to be helpful? A Caravan is essentially PvE until it gets attacked by players. You cannot swap builds on the fly in Ashes. Ashes does not have "traditional" classes. Ashes is PvX - we shouldn't need to swap gear from "PvE gear" to "PvP Gear" to defend our Node. It's just PvX gear.
Dygz wrote: » The solution is having classes made up of from different Archetypes: Tanks who want to add some Mage-style damage to their tanking abilities can do so. Tanks who want to add some Rogue-style damage to their tanking abilities can do so. Tanks who want to add some Cleric-style damage to their tanking abilities can do so. Clerics who want to add some tanking abilities to their heals can do so. Bards who want to add some tanking abilities to their debuffs can do so.
NiKr wrote: » That is to say - this was a double post, yet you answered both and in different ways
Atama wrote: » Just an FYI, I reported the OP. I made it clear that I have no objection to the poster or this thread, but I asked if a moderator could merge the threads because it looks like having two threads was a mistake and we have two parallel discussions on the same issue.
Lincs wrote: » It seems like the tank roles are going to have a fairly technical role in combat. I'm curious to see how they start out
To7feh wrote: » Tank skills shouldn’t be 2 rows that are disconnected from each other with one row completely useless in pvp. They should be a full system built around the play style of the class.
CROW3 wrote: » To7feh wrote: » Tank skills shouldn’t be 2 rows that are disconnected from each other with one row completely useless in pvp. They should be a full system built around the play style of the class. Good tanks were beasts in WoW PvP. I did solid damage and lasted forever as either Blood or Vengeance.