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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
To Intrepid devs: Some thoughts after playing MHR:SB(things to avoid)
Dizz1
Member
Recently I’m playing Monster Hunter: Rise Sunbreak(MHR:SB), and my friends brother and I all found that a lot of things about UI/UX and contents are very bad and I don’t looking forward to see anything like these in Ashes of Creation.
UI/UX:
We all think the UI/UX in MHR:SB is very bad, like “radial menu settings””item loadouts””equipment loadouts””switch skill loadouts” “search/sort in armor and weapon tree” etc, these UI are hard to understand the logic behind the design, which means almost everything relate to making own character build is very bad so the experience during learning own character and skills and build feel all wrong and annoying.
Also when using radial menu in combat it feels laggy because it does, if using radial menu(L+R3 direction) too fast it will move camera first then open radial menu and do nothing, then you have to input direction again to use the function assign on radial menu, and it cause very bad feelings and experiences in combats.
Overall the UI/UX in MHR:SB is way under pass line in my opinion.
Anomaly research quest system in DLC update:
In my opinion, it’s very very bad.
They made new anomaly quest system called anomaly research quest as a advanced version of anomaly quest in order to bring new higher rank materials to players, it’s ok, but they messed up at the quest system, if anyone play MHR:SB and clear all EX1~4 anomaly quests and you want to play with your friends and get same progressing with them you maybe will know what I saying.
If you clear all EX1~4 anomaly quests before update the anomaly level will start at 31 and give you all EX1~4 anomaly research quests and they give each rank a start level, EX1 start at 1 EX2 start at 11 EX3 start at 21 EX4 start at 31, you can get more random condition quests that may give you more rewards when complete any quest base on what quest you did and your performance in the quest and your anomaly research level, the anomaly research lab will give research requests randomly base on your anomaly research level, if you complete the research request it will give additional research point boost to help you level up, everything seems fine, but start at anomaly research level 31 system will give a random research requests from EX1~4 anomaly research quests for few quest time so the thing they messed up is that anomaly research lab will give me research request base on my level and my level is 31 so system give me a EX1 monster which the quest level start from lv1 but anomaly research lab ask me to do a EX1 lv31 anomaly research quest and the request is personal which means my friends and I won’t always have same request target monster at the most of time and no matter which way we choose we can’t keep same leveling pace, if we choose to ignore it will be boring and painful because those quests we already done so many times, so the most not boring way is we play separately and use the "respond to join request” to join other player’s quest which
is for our own research request target and get boost from research lab all the way up to anomaly research level 81 to unlock EX5 anomaly quests in order to play with my friends again, and we found this system is stupid as F, I’m not native English speaker I can’t find the right words to describe, how can a game so emphasize hunting together at the same time the developers design a system that basically separate players were friends and force them play with other strangers, and I believe that no matter what research level you start with the system can and will give research requests that not fit your progression and you will not able to keep up the system because the number of monster is too much so you will feel irritated at some point and think this is stupid.
I like MHR:SB, but too many little things and shouldn't do wrong but went wrong make this game not so good.
Last as I said I’m not a native English speaker so I tried my best to explain, I hope you can understand me, and to Intrepid dev team please don’t do things like this to your game.
UI/UX:
We all think the UI/UX in MHR:SB is very bad, like “radial menu settings””item loadouts””equipment loadouts””switch skill loadouts” “search/sort in armor and weapon tree” etc, these UI are hard to understand the logic behind the design, which means almost everything relate to making own character build is very bad so the experience during learning own character and skills and build feel all wrong and annoying.
Also when using radial menu in combat it feels laggy because it does, if using radial menu(L+R3 direction) too fast it will move camera first then open radial menu and do nothing, then you have to input direction again to use the function assign on radial menu, and it cause very bad feelings and experiences in combats.
Overall the UI/UX in MHR:SB is way under pass line in my opinion.
Anomaly research quest system in DLC update:
In my opinion, it’s very very bad.
They made new anomaly quest system called anomaly research quest as a advanced version of anomaly quest in order to bring new higher rank materials to players, it’s ok, but they messed up at the quest system, if anyone play MHR:SB and clear all EX1~4 anomaly quests and you want to play with your friends and get same progressing with them you maybe will know what I saying.
If you clear all EX1~4 anomaly quests before update the anomaly level will start at 31 and give you all EX1~4 anomaly research quests and they give each rank a start level, EX1 start at 1 EX2 start at 11 EX3 start at 21 EX4 start at 31, you can get more random condition quests that may give you more rewards when complete any quest base on what quest you did and your performance in the quest and your anomaly research level, the anomaly research lab will give research requests randomly base on your anomaly research level, if you complete the research request it will give additional research point boost to help you level up, everything seems fine, but start at anomaly research level 31 system will give a random research requests from EX1~4 anomaly research quests for few quest time so the thing they messed up is that anomaly research lab will give me research request base on my level and my level is 31 so system give me a EX1 monster which the quest level start from lv1 but anomaly research lab ask me to do a EX1 lv31 anomaly research quest and the request is personal which means my friends and I won’t always have same request target monster at the most of time and no matter which way we choose we can’t keep same leveling pace, if we choose to ignore it will be boring and painful because those quests we already done so many times, so the most not boring way is we play separately and use the "respond to join request” to join other player’s quest which
is for our own research request target and get boost from research lab all the way up to anomaly research level 81 to unlock EX5 anomaly quests in order to play with my friends again, and we found this system is stupid as F, I’m not native English speaker I can’t find the right words to describe, how can a game so emphasize hunting together at the same time the developers design a system that basically separate players were friends and force them play with other strangers, and I believe that no matter what research level you start with the system can and will give research requests that not fit your progression and you will not able to keep up the system because the number of monster is too much so you will feel irritated at some point and think this is stupid.
I like MHR:SB, but too many little things and shouldn't do wrong but went wrong make this game not so good.
Last as I said I’m not a native English speaker so I tried my best to explain, I hope you can understand me, and to Intrepid dev team please don’t do things like this to your game.
A casual follower from TW.
0
Comments
It's good to have examples of what not to do, but these particular issues seem to not stem from the game's initial design (correct me if I'm wrong).
I play on NS, basically the UI/UX is a bad default design to me and they rarely change their design like the UI/UX is pretty much the same as MHW:I so I thinks it's not a "shitty port" issue, and the quest system come with DLC update should able to be fixed by another update but it's shouldn't happen at beginning to me.
A lot of those UI design choices probably would not have been made if it was designed as a PC game first.
But…sure…
Don’t use MH as inspiration for Ashes UI design.
We agree!!
I don't, cause this post isn't even about UI really.
The initial complaints about it are somewhat valid, but with a controller, which is 'the way the game is meant to be played', you have a limit to how many ways you can let people use an item or menu navigation.
It's IRRELEVANT to Ashes, at best, and I'm not even actually defending it.