Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Seasons
chrisgan1
Member
A discussion on the seasonal changes within the world. Length of each season, regional differences, economic and social impact etc.
0
Comments
Incidentally, we did have an old stickied thread about seasons, maybe search it and contribute there?
Another issue this may link in with is geographically favourable nodes ie nodes that are in the centre of the map with coastal access and strong resources. I think seasonal changes could be one way to combat this. For example, during each season there could be more extreme effects that occur within random nodes across the world. These could provide positive or negative bonuses. Going back to the centrally located port node which would be a strong location and likely very popular amongst players, perhaps in the winter if this node was selected via RNG there are more extreme weather effects making both trade and gathering even more difficult in that area for the season perhaps due to the port being damaged or seas being too rough. My point is that this could potentially be used to prevent a select number of nodes holding a monopoly over resources and population due to a favourable location. Would be great to hear any ideas as I find this quite an interesting topic area with lots of potential?
What about something like this? Behold! 1 full month for each season. 3 full rotations of seasons per 1 year of irl time. So 3 years pass in-game to 1 of ours. Could also do just 1 season per month starting with spring in January and it would end up with winter in December and resets perfectly back to spring in January.
Like, a desert shouldn't snow because it's 'winter'. Coastal regions could be mildly warm year round - this could make for fun player driven social content. Like, during the 2-3 weeks it's winter, players will migrate to warmer climate areas. On the same note, maybe a specific crop or resource only spawns in the ice, and you'll have to climb to the top of a mountain to find ice in non-winter seasons.
Founder and Guild Leader of -Providence-
But in the real world it does snow in the Desert! haha and California/Oregon/Washington get down to freezing. All of these biomes Can experience different seasons. Even Alaska gets up into the 90's during the summer!