LordPax wrote: » I think one of the best ideas I've seen on this matter is that certain regions are affected more or less by each "season". Like, a desert shouldn't snow because it's 'winter'. Coastal regions could be mildly warm year round - this could make for fun player driven social content. Like, during the 2-3 weeks it's winter, players will migrate to warmer climate areas. On the same note, maybe a specific crop or resource only spawns in the ice, and you'll have to climb to the top of a mountain to find ice in non-winter seasons.