Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
I'm hyped
Yullish
Member, Alpha Two
I personally love the idea of managing the parties threat, most mmos that I have played either have the basic taunt or a somewhat bland threat system. Threat management for teammates would make pve so much more interesting. That along with the idea of being able to redirect healing, shield walls, and illusions could give tanks many different viable play styles. A tank rouge that uses illusions, pocket sand, and threat reduction sounds awesome. A tank bard that could maybe specialize in redirecting healing or buffing attacks while giving the attackers less threat. That kind of threat system would give these kinds of play styles a lot more viability.
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Comments
My kids hate that one. It's so funny.
"Daddy, I'm cold."
"Hello Cold, I'm Daddy."
"Nooo, I'm feeling cold."
"Does Cold know that you're feeling them...?"
So funny.
I'm still hoping for a summoner/tank that can tank through puppeteering his pets around.