tautau wrote: » Also, guilds do not 'control' nodes. Anyone can choose to claim citizenship in a node. Nodes, depending on size, may have up to three patron guilds, but that does not mean the guild controls the node.
Toadette1337 wrote: » Interesting, thank you guys for clarifying. In WoW you can actually create a community (basically a list of players in your social tab), this is separate from guilds/clans. Would Ashes of Creation introduce something of that nature so people in a given city can band together as a community? (even when from different clans)
My questions are as follows: 1. Will a clan be able to control more than one city? 2. If not, what is the system in place to prevent clans from creating sub/alt clans with other mayors so that they may bypass the in-game restriction? (basically having the multiple territories under one clan through alt clans) 3. If yes, is there an intention to avoid monopoly control by the strongest clan(s) over the world's territories/cities?
Neurath wrote: » Guilds are more likely to control Castles. 20% of the nodes will be under each castle. 5 castles in total. I believe the guilds can take funds from the local nodes for guild purposes inside the castles.
Hatham wrote: » You can only be a mayor in 1 node and they have to 'get' (mostly all player driven) elected in the first place so its not gonna be possible for the same person but it could from the same guild. Mayors cant get the wealth of the town like new world. They can set the taxes and get buildings setup for being built There no benefit to hold any node as a mayor since only the population benefits not the mayor(gets access to royal stable but thats not that big a deal). - Players can only have 1 house in there Account so - there is a serious incentive to defend that node with it on. - If anything guilds will hunker down on nodes because of how locked in the housing is.