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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Monopoly on Territory Control
Toadette1337
Member
Hello,
The reason I am writing this thread is to inquire about a feature in the game, the node system and the mayoral/city building features.
In New World, we played on a relatively low populated server on launch, we were tasked with choosing one of three factions (yellow/green/purple). Once we hit max level, it turned out that the strongest two clans were both on the yellow faction, they dominated the entire map (territories), hiked up all the taxes to max, and basically killed the server by forcing everyone to look elsewhere for a more balanced experience. There was a restriction that forced clans to stay on one territory, so they created alt clans to bypass this restriction.
My questions are as follows:
1. Will a clan be able to control more than one city?
2. If not, what is the system in place to prevent clans from creating sub/alt clans with other mayors so that they may bypass the in-game restriction? (basically having the multiple territories under one clan through alt clans)
3. If yes, is there an intention to avoid monopoly control by the strongest clan(s) over the world's territories/cities?
I believe that this would be a very important factor as the above scenario is what made me and a significant number of players on my server eventually quit playing New World, or lead to players transferring out of the server (basically the two dominant yellow faction clans killed the entire server).
Thanks.
The reason I am writing this thread is to inquire about a feature in the game, the node system and the mayoral/city building features.
In New World, we played on a relatively low populated server on launch, we were tasked with choosing one of three factions (yellow/green/purple). Once we hit max level, it turned out that the strongest two clans were both on the yellow faction, they dominated the entire map (territories), hiked up all the taxes to max, and basically killed the server by forcing everyone to look elsewhere for a more balanced experience. There was a restriction that forced clans to stay on one territory, so they created alt clans to bypass this restriction.
My questions are as follows:
1. Will a clan be able to control more than one city?
2. If not, what is the system in place to prevent clans from creating sub/alt clans with other mayors so that they may bypass the in-game restriction? (basically having the multiple territories under one clan through alt clans)
3. If yes, is there an intention to avoid monopoly control by the strongest clan(s) over the world's territories/cities?
I believe that this would be a very important factor as the above scenario is what made me and a significant number of players on my server eventually quit playing New World, or lead to players transferring out of the server (basically the two dominant yellow faction clans killed the entire server).
Thanks.
0
Comments
Mayors cant get the wealth of the town like new world.
They can set the taxes and get buildings setup for being built
There no benefit to hold any node as a mayor since only the population benefits not the mayor(gets access to royal stable but thats not that big a deal).
- Players can only have 1 house in there Account so - there is a serious incentive to defend that node with it on.
- If anything guilds will hunker down on nodes because of how locked in the housing is.
Ye i feel more that a form of collective control will occur between the patron guilds, the crafters and mayor in terms of what happens in a node.
- citizenship has a soft cap
In WoW you can actually create a community (basically a list of players in your social tab), this is separate from guilds/clans. Would Ashes of Creation introduce something of that nature so people in a given city can band together as a community? (even when from different clans)
There is a node citizen chat
Guilds do not control any nodes. They put up the mayor, which does not equal control over the Node.
They cannot:
They do however decide, in which direction the Node develops in terms of buildings constructed, wars waged and alliances forged. Everything they do decide though, is to the benefit or harm of all its citizen.
A guild can, if they wish and managed to do so theoretically put up the Major in every single developed node on the server.
So to answer your question:
They cant take money from the Nodes, they tax part of the income the same way nodes do.
Easy solution, puppet governments just like new world. Ya the population benefits, so you can extract more even more money through your monopoly.