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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question and discussion about Races
Zlade
Member
So in most MMORPG's there is 1-2 races that pretty much dominant top pick. In World of Warcraft you have Blood elves and humans (or void elves now, haven't looked in awhile). Within FF14 you have Miqo'te (cat people / anime cat girls) and in this game there will be no exception, there will be a top picked race. I'm betting either Human or Elf as that seems to be the leading race in almost every fantasy MMORPG. However The design of races in this game is amazing and the devs have out done themselves. I'm particularly hyped on the shadow voodoo looking orcs (purple orcs) but i've always loved green orcs too. So more than likely I will pick an (green) orc rogue / hunter with the purple orc being some magic combo.
My question is three-fold: Who do you think will dominate the race picks, do you think it would be good if the 5 big cities are all the same race in terms of building design throughout the majority of the servers and is this something that needs to be fixed or ignored? Also a two more surprise questions: What race are you picking and does each subrace get its own unique building designs or is it just the race as a whole?
My question is three-fold: Who do you think will dominate the race picks, do you think it would be good if the 5 big cities are all the same race in terms of building design throughout the majority of the servers and is this something that needs to be fixed or ignored? Also a two more surprise questions: What race are you picking and does each subrace get its own unique building designs or is it just the race as a whole?
1
Comments
Wouldn't be a problem. No fix needed.
Dunir.
Each race is separate, so each one will have its own designs.
Can be ignored
Unsure, depends on racial augments
Building designs are unique. On the wiki you can see examples for each race.
- Humans
- Empyrean elves
- Ren'Kai orcs
Although with the new reveal of the Tulnar, those seem like they'll be popular, if only for the customization options. The rest all had very similar percentages, so it'll be fairly divided.
I don't think it would be either good or bad. However there is definitely a narrative that can play itself around the server. A sort of server specific lore where one race is the dominant race and has formed a bit of an empire. This can be cool for social RP, where other races choose to band together to have a change in the architectural influence.
Ultimately it's down to player agency. If people like elves and choose to play elves, why should Intrepid opt to forcibly balance it to negate their impact, or promote other races, to prevent a more homogenous look in the world?
Yes, the style of architecture and culture influence of every sub-race is going to be vastly different.
- Dunir dwarves are viking/LOTR inspired. Nikua Dwarves are basically fantasy Polynesians.
- Kaelar humans are sort of European inspired. The Vaelune are middle eastern.
- Empyrean elves are ancient Romans of sorts. Py'Rai elves are more nature symbiotic.
- Ren'Kai orcs seem to draw from far east asian sources. Vek orcs, appear to be more Mesoamerican.
- Tulnar will all have the same, despite the various racial/species mixes available to them.
Personally I'm leaning Empyrean or Human Fighter for my main, and probably a Vek Mage or Rogue and a Dunir Cleric as alts. Oh and a Tulnar to see what I can make with it.
I think vek will also be popular and a close 3rd.
And no I don't think it would be good if most servers had the same cities at the same nodes I think that would kinda ruin it a bit actually. The whole point is each server is its own unique world with its own flavor. The bones are the same but everything else is different depending on player choices
You can honestly play in every biome you want. Don't let your choice of race alter your choice of area. The Ren'Kai also get the option of having darker skin tones, as well as red skin color, and different degree of tan. They also seem to perhaps have a draconic lineage.
Players will do what they want, with this games goals in mind Intrepid should make no effort to change balancing of cultures. As someone said above fun RP can come of these things and in this case it could be fun RP that is done with non traditional RP players, IE Empyreans have the cultural influence of 3 of 5 cities and so players band together to create conflict against the Empyreans. I witnessed this on a different game, where the server had been dominated for a long time by a single alliance that was a single race, so literally the entire server made pacts and some of the most difficult fighting broke out for literal months, it was epic and frought with BM / just plain fun.
https://ashesofcreation.wiki/Races
I hope to see some diversity with city architecture but I expect Kaelar, Empyrean and Tulnar will be dominant. I don't imagine we will ever see a Niküa metropolis unless a big streamer does it for the memes.
Personally I'll be going with a Vek Cleric with Py'Rai and/or Ren'Kai for my alts.
I'm still going to main a Nikua but whether I'll find a Nikua dominated empire is unlikely. However theres always niche groups/guilds popping up.
I saw a wood elf guild the other day and a dwarf only one.
Personally I'd go with Dunir, but that might just be because I've been playing so much Deep Rock lately.
Gotta love mouse. But by that logic, Monke (Connor) would also be top of the charts. Humans and Simian Tulnars confirmed winners.