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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What can't be missing in an instanced dungeon
Gabigode
Member
Hello everybody! I read about the ashes of creation, some dungeons will be 20% instantiated. So, I made some image edits to portray what could not be missing in a system like that, because adventure with the group is always important.
Below there are some images that show what could not be missing in an instantiated dungeon
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Imagine how fun it would be to run away with your group on an old wooden bridge of a dragon breathing fire.
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I think this is already added in ashes, but if not, it would be a great idea to add a puzzle defense system to the game. While the boss charges his special attack, the entire group looks for a wall, or a rock to protect themselves from the attack.
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After killing the final boss, the mission is not over, something unexpected happens, which is a dungeon collapse, and now the whole group has to run to the dungeon exit portal. Note: "A limited time system for everyone to run and find the exit portal."
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Adventure has to be guaranteed. Now the group has to jump off the cliff and into the sea. Thus ending the dungeon by exiting the portal on your ship.
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Another important factor, after defeating a boss, is to look for a way out of the place, looking for cracked walls and using explosive barrels to open an exit.
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Well, an instanced dungeon is also great for promoting team adventure and not just killing and delivering quests.
What do you think, comment...
Below there are some images that show what could not be missing in an instantiated dungeon
____________
Imagine how fun it would be to run away with your group on an old wooden bridge of a dragon breathing fire.
__
I think this is already added in ashes, but if not, it would be a great idea to add a puzzle defense system to the game. While the boss charges his special attack, the entire group looks for a wall, or a rock to protect themselves from the attack.
__
After killing the final boss, the mission is not over, something unexpected happens, which is a dungeon collapse, and now the whole group has to run to the dungeon exit portal. Note: "A limited time system for everyone to run and find the exit portal."
__
Adventure has to be guaranteed. Now the group has to jump off the cliff and into the sea. Thus ending the dungeon by exiting the portal on your ship.
__
Another important factor, after defeating a boss, is to look for a way out of the place, looking for cracked walls and using explosive barrels to open an exit.
____
Well, an instanced dungeon is also great for promoting team adventure and not just killing and delivering quests.
What do you think, comment...
3
Comments
True, but they wouldn't need to repeat the interactions. Only some might have it and some might not.