Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Counter-debate: If pvp is just for fun and part of the game, wouldn't farmers focusing on profession and development would also be part of the game? While there are places within the game that grant better protections for that playstyle, there will be places where griefing / ganking / killing non combatants would also be encouraged because "it's just part of the game mah dude". So if people want to focus purely on pvp and nothing else while other players want to play the game a different way there are pro's and cons to both. After an explanation from Akabear i'm a bit more open to this idea. But also seeing your comment also makes it more believable that the people who are being attracted to this game are the very same people who are outcasted from societies for being bad people and now want to make this into a game where you can relish in the fact of committing bad deeds. Because if this wasn't true you wouldn't care how people, nations / guilds / nodes would play or develop as. But since you do have an issue it means it goes against how you want to play, and seeing how you want to kill non combatants as you wouldn't have an issue with this other wise in how you stated your comment I ask why do you enjoy tormenting other people?
And w/o those details we have no clue what the direct impact on the game will be. If I kill a dude on my own lvl, get 500 corruption, clear a pack of mobs and I no longer have that corruption - equal lvl PKing will be more prevalent. If I in the same situation I get 2k corruption and then have to die (which only removes 500), because mobs only remove 5 per each - barely anyone will ever risk PKing other people, because it'll be way too damaging for them.
Let the Mayor decide:
Let the Mayor decide:
Let the Mayor decide:
- Caravan load capacity
I myself don't have a lot of information about the details that go into a lot of these systems because every time I look into it, I hype myself up so bad that the only thing i wanna do is play this game only and then i wait for years feeling sad I can't play it still. Anyways I apologize for my ignorance if the information is out, but when it comes to node siege warfare the defenses you can put in, is that all player focused or mayor focused? If the mayor wants to say increases taxes so he can purchase defenses before a siege or something to that extent. Defenses for monster wars or what ever they are called too? Can the guards be better equipped by tax money or player contribution? I feel like the amount of options and power we give the mayor should be dependent on how well the mayor can protect its subjects with examples like above.
The lvl difference will influence how much corruption you get. Potentially your artisan lvl might do the same, cause there's been discussions about abuses related to that. "XP gain rate to corruption removal rate" ratio will have to be tested, so that BHs still work as a system while the ability to remove your corruption through XP gain is not completely abandoned in favor of just dying to a mate. The ability of that mate to kill you when you're corrupted could also be a subject to change, cause there's quite a few abuses of the system related to that. And there's a ton more stuff that's gotta be figured out.
This pvp system is an old one and the only thing that matters is the right balancing for what Intrepid is going for. And I'm fairly sure that your average non-combatant will rarely get PKed out of the blue.
Speaking of this, go like my question on page 2. It almost made it last week for the dev talk.
It's not really about that. Maybe for some people it is.
For the people who just want a healthy open world pvp/pvx environment, it's about not having a pvp toggle or what amounts to effectively being a pvp toggle. Ashes won't have an actual pvp toggle.
But you can imagine a corruption system so harsh on the killers that virtually no one becomes corrupted. The system being just too risky or outright punishing to engage in at all. That would effectively be a pvp toggle.
It's Intrepid's job to find the right balance in testing and feedback. I'd say most people are expecting them to find a reasonable middle ground that allows ow pvp and contesting of resources to occur, but without constant murder, or anywhere even close to it.
We don't want PvE zones, it would be bad for the game.
BH rewards and other settings will probably be decided by players anyway, because you can only have a BH guild in a Military Node. I'm guessing the higher your rank in the BH guild, the more you can influence it.
You're playing a dwarf, right?