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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Suggestion: Pirate / Exiled Status
Spodos
Member, Alpha One, Alpha Two, Early Alpha Two
Not sure if you guys have considered this, but it would be great to have an end-game status you could obtain that lets you PVP at will without gaining corruption, but others are automatically flagged against you and can attack you without penalty as well. Maybe you make it harder to participate in the economy, don't get access to the same citizen benefits, etc.
Thinking something like the pirate faction in Archeage (or the exile faction from EQ2) for those who really want to focus on PVP.
My guildmates and I really enjoyed the experience in those games and it would be great to have something similar.
Thinking something like the pirate faction in Archeage (or the exile faction from EQ2) for those who really want to focus on PVP.
My guildmates and I really enjoyed the experience in those games and it would be great to have something similar.
0
Comments
I haven't played any games with a faction like this so I really don't know how the gameplay feels with them in, and I don't know how it would work with the current PvP system.
You can PVP at will without gaining corruption provided that those players fight back. You only gain corruption if you kill players that do not fight back. Also, people are effectively paid to fight back because if the attacked player fights and dies then the player loses less than if the player had not fought back.
If you are flagged for combat and others attack you, they will become flagged as well. In such a case none of you will gain corruption from killing one another.
You can pirate if you want to. If those players fight then you won't have to worry about corruption. If they don't, then you will gain double the loot from the player kills but will have to manage corruption.
https://ashesofcreation.wiki/Corruption
https://ashesofcreation.wiki/Player_death
That said, the other replies are correct though.
You can definitely do all the pirating you want (without corruption) as long as players are willing to fight back. That's within the game mechanics.
Maybe if the penalties for corruption were against individual players (i.e. if you spam kill someone you lose combat effectiveness and can drop full items against them, but not for others) it would be better. But right now it feels like the system is going to limit FFA PVP, and I'm proposing an alternative end game approach to allow for people who want to have that experience.
Since players are effectively paid to defend themselves in the form of reduced losses on death, players will probably fight unless they are too weak to stand a chance. So, in general you should be able to PVP as much as you want too as long as your not slaughtering lowbies.
I think that only works as long as people don't try to exploit it, which won't be very long. Say you are trying to defend a farm spot, and someone comes along and starts attacking all the mobs to try to steal it. You kill them, they don't fight back, you gain corruption - they respawn and repeat until you lose combat effectiveness and can't defend the spot anymore. Or think about it with guilds contesting an open world raid boss and they do the same thing. There are always ways to exploit stuff like this, and it was a huge relief to just be able to exile / pirate and fight whoever whenever.
Was a really fun experience in other games. Sounds like none of you have had that experience, but it makes for a much better endgame if you are a real PVPer.
Also, the player defending the farming spot is not going choose to go very corrupt because of the risk of dropping equipped gear.
Personally, I feel like the system is fine as similar systems have been used for many years in at least several games with good results. However, testing will show more and Steven is open to changes based on testing. So we will see.
I have heard from several people that the system in L2 was great. So, I think the perception of success there might be personal preference.