Spodos wrote: » Not sure if you guys have considered this, but it would be great to have an end-game status you could obtain that lets you PVP at will without gaining corruption, but others are automatically flagged against you and can attack you without penalty as well. Maybe you make it harder to participate in the economy, don't get access to the same citizen benefits, etc. Thinking something like the pirate faction in Archeage (or the exile faction from EQ2) for those who really want to focus on PVP. My guildmates and I really enjoyed the experience in those games and it would be great to have something similar.
Spodos wrote: » ... Like your guild decides you want to have constant PVP - with the corruption system, you can't really do that since you become combat ineffective.
FuryBladeborne wrote: » Spodos wrote: » ... Like your guild decides you want to have constant PVP - with the corruption system, you can't really do that since you become combat ineffective. It looks like you didn't catch this yet. You can PVP as much as you want (and anywhere in the world) with no corruption. As long as the other players fight as well. Since players are effectively paid to defend themselves in the form of reduced losses on death, players will probably fight unless they are too weak to stand a chance. So, in general you should be able to PVP as much as you want too as long as your not slaughtering lowbies.
Spodos wrote: » Say you are trying to defend a farm spot, and someone comes along and starts attacking all the mobs to try to steal it. You kill them, they don't fight back, you gain corruption - they respawn and repeat until you lose combat effectiveness and can't defend the spot anymore.
Spodos wrote: » Or think about it with guilds contesting an open world raid boss and they do the same thing.