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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
How Easy is it to Juggle Alts?
Judeth
Member, Alpha Two
How easy do you all find it to juggle multiple characters? Do you think this will be viable in Ashes? Considering how professions are going work, I'm expecting to have multiple characters so that I can experience the content. I'm usually the type of person to only have one character.
I think I read on the wiki that freeholds will allow us to transfer items between characters? Does anyone know if there will be other ways to do so? This would make it easier to have multiple characters.
I think I read on the wiki that freeholds will allow us to transfer items between characters? Does anyone know if there will be other ways to do so? This would make it easier to have multiple characters.
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Comments
Yep.
Depends on how much time the player has, how much they enjoy the game ... and their willpower to grind levels.
Different alts serve different purposes.
"Juggling" alts has always been easy.
I've already got a plan in place for shifting cargo using alts so I draw less attention on my main and have a more specialised character deal with the possible ambushes
Traditionally, alts give the opportunities to try different starting locations (and so quests lines), races and, obviously, classes and their mechanics. Exploring these perspectives first hand give better insights on their strengths and limitations, which help in group dynamics as well as when facing these classes in pvp. So it's fun!
And then there are alts that serve as bankmules, crafters, auction house sellers, ... These are more about exploiting having access to many character to overcome the imposed limits in inventory, profession and locations of a single one. The more limitations there are on a character, the higher the chances this type of alts will exist. Not having fast travelling between locations will make it very tempting to park a low level character in a node to check on your businesses when your main is far away adventuring, gathering or whatever. Should I head back to town or stay? Let's first log in with Banky McBankface to see if it's worth it.
Leveling will be fun, fulfilling, but will take longer.
Economy tho will be key in this game (craftsmen, not raiders, will make the best gear) so alts made for the purpose of economy do sound very viable.
All in all, I haven't heard anything to make people who want to have many alts be upset.
The only thing I can see that might help with leveling and gearing alts would be that gear isn't bound so you can hand me down easier.
Edit* to fix terrible swipe to text
I know you love to live on the edge but that statement is hard as hell to decode.
Was responding on my phone and didn't proofread my swipe to text
>.<
Sorry about that
As with every MMO, I will have a rogue alt for when I just want to be sneaky and murderous, but that's an after-afterthought.
- The curiosity of exploring other classes and playstyles.
- Limitations (Inventory/bank space, merchanting, importing/exporting mats and items, etc) and Resourcefulness (multiple professions, etc.).
The less limitations the game has, the better.
You can do it, Devs. See you in the Tavern!
Maybe I am overthinking this, but it seems to me that Alt accounts could be limited by the monthly fee and if the game can have more than one instance running on a PC.
Just my random thoughts.
Having one of each class also makes forming a group/party easier, as I can slot in to whichever role is required.
for item transphere only storrage containers in houses or appartments may be used to do so. i dont know if by default every char of a account has access to these houses and apparments or if they need to get permission by the owning char itself.