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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Wouldn't prosthetic limbs be a good feature for the character customization? just an idea
Ammod
Member
I remember when 343 added this feature to Halo Infinite and so many people, from veterans to people born without limbs, were actually very happy.
Also, a cool way to add this is if each race had a different style of prosthetic limbs.
Take the elf race for example, the Empyreans could have vines and flowers as the base for their prosthetics. While the Pyrai could have tree bark growing out of their arms as a prosthetic.
the humans could have metal arms
the dwarves could have rock and wooden arms with runes on them
etc.
Also, a cool way to add this is if each race had a different style of prosthetic limbs.
Take the elf race for example, the Empyreans could have vines and flowers as the base for their prosthetics. While the Pyrai could have tree bark growing out of their arms as a prosthetic.
the humans could have metal arms
the dwarves could have rock and wooden arms with runes on them
etc.
2
Comments
But don't have them free, make the player foot the bill.
There were things like " You are standing in the fire" , Character falls , and the funny one was the party member yelling " Look Out".
Shalom.
If it were added, I would hope that each limb is gated behind a quest as a cosmetic reward or something instead.
You can have multiple variations of prosthetics based on what node type you got your quest reward from or something.
Complete a set and you're now a golem, maybe even remove your heart entirely and you're a lich hiding your own phylactery in a random house in a different node.
If there aren't examples of NPCs or explanation for how they work, I personally think it's kind of a failure in world building, which is why I would prefer if they were tied to quests.
Maybe you have to die X number of times during successful sieges to unlock a prosthetic arm, sink X number of enemy ships to unlock a peg leg, or complete a long magic-focused questline to unlock a glowing gemstone eye. There's lots of options, and it'd give the appropriate gravitas to someone missing a limb.