Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
MAKE NODE CONNECTIONS
angelicshiya
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
My main concern is feeling a sense of connection to my node that I live in. My worry is leveling from level one all the way to max level and finding myself barely visting the node except for a few key events, i.e to gain citizeship, sell items at the general store to clean up my pack and storing items. My fear is that when I am at 'end game', will there be more than dungeons, raids, and open world bosses. We need a lot of social dynamic atmospheric presence to feel like citizens of the node; especially since this is more a sandpark and less themepark.
So here are three examples of ways we can feel sorta bonded to our city (node).
1. I think of ways in real lie in which I go to my house and spend time there. I spend time in my house to eat, take care of my dog, shower/bathe and rest. Now I don't want to play a survival game so the eating thing is out of the question, unless it was used for RP purposes only with some cute annimations of eating random food. The main reason is to rest, so I would suggest for ways to get players to spend time in their node would be to give them 1 hour rested XP bonus when they have visited their node for x amount of time.
2. Something New World failed in was letting players redesign thier characters after they were made. Ashes should allow either mayors to build barber/salon shops so that players can change their hair apperance or automatically have these buildings when getting to stage three or higher. Maybe even change their facial features, i.e eye color, skin color add/remove tatoos-scars, change body weight. Maybe I made my character fat and now I want abs. Maybe I made him old and now I want to be a young male. This not only help people revisit their node over and over again, but also adds an element of RP to Ashes for our RP community. HECK! even WoW let you change your hair/facial hair.
3. The last example, but there are countless others is the sense of wonder and folktale-ish atmosphere. When I walk into a city I want to see busy shop owners turning their close sign to open, as roosters will start to crow before sunrise, bustling streets, the church bells ringing (The Hunchback of Notre Dame) comes to mind, old ladies (NPCs) sweeping the streets with an old wooden bristled straw broom, your local beggar wrapped in torn brown cloth asking for coin, the religious zealot screaming from his podium about his religion and all the non-believers are going to perish in hellfire, an old man shuffling through the brick paved streets about the end is nigh, Armageddon is at hand for end the of times. Maybe a quest about a corrupt church in town and you have to join the congregation and infiltrate to learn the ominous secrets of the arch bishop and clergy.
Basically, players want memories/attractions in their node and having these things will keep citizens of nodes coming back for more each day. No one wants the node to simply be a glorified bank/chest to throw all your junk into becuase you have more space options than on your person.
Feedback appreciated
So here are three examples of ways we can feel sorta bonded to our city (node).
1. I think of ways in real lie in which I go to my house and spend time there. I spend time in my house to eat, take care of my dog, shower/bathe and rest. Now I don't want to play a survival game so the eating thing is out of the question, unless it was used for RP purposes only with some cute annimations of eating random food. The main reason is to rest, so I would suggest for ways to get players to spend time in their node would be to give them 1 hour rested XP bonus when they have visited their node for x amount of time.
2. Something New World failed in was letting players redesign thier characters after they were made. Ashes should allow either mayors to build barber/salon shops so that players can change their hair apperance or automatically have these buildings when getting to stage three or higher. Maybe even change their facial features, i.e eye color, skin color add/remove tatoos-scars, change body weight. Maybe I made my character fat and now I want abs. Maybe I made him old and now I want to be a young male. This not only help people revisit their node over and over again, but also adds an element of RP to Ashes for our RP community. HECK! even WoW let you change your hair/facial hair.
3. The last example, but there are countless others is the sense of wonder and folktale-ish atmosphere. When I walk into a city I want to see busy shop owners turning their close sign to open, as roosters will start to crow before sunrise, bustling streets, the church bells ringing (The Hunchback of Notre Dame) comes to mind, old ladies (NPCs) sweeping the streets with an old wooden bristled straw broom, your local beggar wrapped in torn brown cloth asking for coin, the religious zealot screaming from his podium about his religion and all the non-believers are going to perish in hellfire, an old man shuffling through the brick paved streets about the end is nigh, Armageddon is at hand for end the of times. Maybe a quest about a corrupt church in town and you have to join the congregation and infiltrate to learn the ominous secrets of the arch bishop and clergy.
Basically, players want memories/attractions in their node and having these things will keep citizens of nodes coming back for more each day. No one wants the node to simply be a glorified bank/chest to throw all your junk into becuase you have more space options than on your person.
Feedback appreciated
A wizard is never late, he arrives precisely when he means to.
0
Comments
Also, it's very likely that you'll be part of a Social Organization from your home Node.
Last but not least, you'll probably need to go very often to a Node, preferably your home Node, for your bank, crafting stations and trading.
All those things should be more than enough reason to be connected to your home Node, because if you don't, it might become weaker against a siege, which means you'll lose a lot.
i think the gameplay will be you pick a main node for you or your guild and work on that as main bank and doing expeitions out to near byish node for resources you need for a couple days to stock pile then caravan it back to your main node to use them or sell. Like you might live in a dessert mainly and venture to nearby forest node to get wood for a few days then caravan it back to your desert node to use up.
I feel people will have a ring of what they know is going on politic wise and have no clue whats going on but appart from stories on the other side oif the maps via wars and things lol Thats how darkfall was on release i lived on the west side of the map city and turned out there was a mega war on the east side of the map between a zerg alliance and a coliliton of smaller guilds banding the rest of the server up to fight them eventually the war became a world war and spilled over to the western part and everyone was like wtf there been this huge war of hundred of players on each side across half the map and we didnt even know lol