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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Summoner Info
Bullvinne
Member
So I have read the Wiki (multiple times) on the Summoner, scoured the internet looking for information, etc.
But has there been any actual visual information on the Summoner and what their summons/abilities might look like yet? I am hoping I might have missed at least one video or series of screenshots/stills showing some of this archetype!
But has there been any actual visual information on the Summoner and what their summons/abilities might look like yet? I am hoping I might have missed at least one video or series of screenshots/stills showing some of this archetype!
0
Comments
But... fine...
Right there with you dude
Looking at the summoner info on the wiki you can choose between dps, support and tank when summoning minions. So I'm Predicting that the best way to build summoner (at least the build I'm going to aim for) would be for a jack of all trades master of none. Basically switching between different summons depending on the situation (which could be possibly quite useful during a raid). Not excelling in any of the 3 categories but being able to hold their own and I'm thinking that versatility is going to be their main strength and you can build of that to lean more towards one of the 3 or balance yourself between 2 or all of them.
Versatility is very valuable, especially in a PvX game
"Captain, I see an army of 100+ approaching!"
Captain looks through his viewing glass on the horizon*
"No, that's just 10 summoners... Flee for your lives!!!!!"
I am pretty sure I heard on a live stream that all 8 primary archetypes should be ready for Alpha 2.
Copy paste from other summoner thread.
In Age of Conan I used to play a Necromancer, it had a really cool mechanic. You could lower your max HP to summon more mobs.
I made a video about it like 10 years ago. If I remember correctly you could get up to 7 more mobs but your HP was reduced from around 7000 down to 100.
When I play a summoner I want the summon to be the main source of everything I do. I'd love for a way to reduce my own HP and/or damage to boost the summon/s.
I prefer the mass mob summoner instead of just one powerful one. Problem is this can cause a lot of problems in an mmo if many people do it.
Then again in Age of Conan you could have 21 summons at the same time and that game is like 10 years old or something.
Age of Conan had another mechanic as well, you could summon an altar and people could click it to help you power up spells. You took damage when doing it so healers were needed but it would be cool if 10 summoners could summon a really big monster or something like that.
Or if you could power up spells by having players of the same class channel their power into another player to unleash a really powerful spell or ability.
Army of the Dead