Not implementing dungeon finder/party finder will be more ANTIsocial than social
Hello,
Let me tell you one scenario, why I'm thinking that not implementing dungeon finder or party finder, where you can find your party easier will be more antisocial than social.
Imagine this scenario:
You come online to the game, hyped about new dungeon that you can crawl after long shift in your work. Logging online feeling happy, then you need to turn on world or dungeon chat, start to focus on the fast scrolling chat window, if you can find someone is looking for the same dungeon.
You finally noticed someone, whispered him, then you get the reply, sorry full already. You are looking again, and you find someone else, write again? no answer, then you are looking obviously again, because you want to play, then you get the response sorry, we already have hawkeye in our group, we wanna to find someone else.
After a while, its already late and you know this dung is for 1 hour, you all finally arrived there. Then the worst will happend, healer need to go away as his kid wake up. Now repeat the process to find healer.
I think simple group finder will be enough, where people can list groups and requirements what they need, or you can check their party composition, so you will not join to group where 3 hawkeyes are joined already for example.
I don't wanna be instantly ported to the dungeon with all players, just some UI tool to find group, because searching chat channels are not great, i did it multiple times and i dislike it alot.
I know you all starting to throw rock at me now, but the UI for finding group is actually more social idea than finding group through fast rolling dungeon chat, when it will look like this:
<spam>
<spam>
<spam>
Alfred: LFM for SUPER Dungeon last 2 spots
<spam>
<spam>
/w Alfred Hello, hawkeye, 39lvl 50gs inv pls
<spam>
<spam>
<spam>
Alfred: Sorry full
This is not social at all.
So there is my two cents.