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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
In regard to taxes
Clamchops
Member, Alpha Two
I am very interested in the idea of a tax-free society. As such, I'm dying to know if there are other ways for a node to collect revenue such as donations, lotteries, or issuing debt instruments such as Treasury bonds that offer interest?
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Comments
Organized society needs revenues to provide the functions and services that citizens demand.
Edit: A lottery is a tax on people who can't do math.
* 1% value taken from the amount of people who voted libertarian in the 2020 elections.
No. No. No. No. No. No. No. No. No. Also as a crafter I'm gonna have to say a hard NO!
I just don't understand what the problem is. 50% can go to the node just like IRL how it goes to the state. So, you're okay with people buying the mayoral seat but not having lottery for gear? that's inconsistent. I just want to have a free society in a game since we can't have one in real life. If it fails, it fails, can we at least put it in the alpha and try?
Don't say someone is going to give it to the node, since nobody with something that valuable gives it away, right?
It's still possible to have a free society, as long as one person is covering the town's costs. If the tax rate stays at 0% and gets increased to max whenever someone wishes to donate, then most players living in the node will never worry about taxes. Problem is that a node's maintenance costs probably won't be reasonably supported by a couple wealthy players donating gold.
As a seller, you should endorse the idea of a fee market as your labor and time will demand that the highest bidder pay you for your time and skill. As for node costs, Players will be willing to voluntarily give up more of their earnings than in a compulsory state because they love their node and they want to see it succeed. Honestly, If they don't create a tax haven, I will just take to the high seas and my metropilous will be an island controlled by a band of theifs and pirates. long live Robin Hood, who stole from the tax collectors to give back to the tax slaves.
Thats not what the founders of the United Sates thought.
Great point about the pirate life. All the necessary resources will come from donations or from voluntary means. Being that the Dev team is from California, I fully expect them to ignore the idea of free societies and tax- free zones.
This is also Vera, if enough people agree with your free state then you can run for election to test it out. Sometimes trial and error is the best way to learn.
Well the only problem with that is that I want to be part of an economic node where only the rich are powerful.which is amazing.
One node has a 0% tax rate and relies on donations or whatever. The other node has a tax rate that is normal for the server.
The nodes are the same level, have the same population of similar players, are the same type of node and in every way possible are similar to each other...except for the tax rate.
Which node do you think will win that war?
Totally agree, taxes are unethical. However, any would society still need money to pay for private services, which means that's now a voluntary society.
But you can't expect players to do services such as cleaning the streets, doing maintenance of the walls, etc. to earn money and obviously a game doesn't need those services. For that reason and for reasons such as escapism, creating conflict and rewarding mayors/monarchs, Ashes will have mandatory taxes.
Like in real life, you'll probably still be able to evade taxes by only doing private trades, but you won't be able to evade housing taxes.
On a side note, I believe that the Nodes with the lowest taxes will be the ones which will organically attract the most players, therefore level up faster. I say organically because there will be Nodes where 70%+ of their population will be from the same guild, and those will probably level up very quickly no matter how high taxes are.