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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Becoming a Good or Bad Mayor and Citizen's Feedback to the Mayor
AlphaDx
Member, Alpha Two
Hello Intrepid, I just watch August 26 dev update and just wanted to share my piece about nodes and becoming a mayor.
Regarding choosing policy as a mayor of the node and deciding which policy to implement to get voted on by citizen. Can the mayor put a note/message why he prioritized that specific node compared to others so that citizen knows the purpose of why the mayor chose that policy instead of another? For example, Asylum policy (where it provides instant citizenship for refugees of a fallen node), a mayor can say "I am prioritizing the asylum policy because a neighbor node is at war and if the neighbor node loses then we can grow our node population hence make the node grow faster". I believe that this can be helpful especially for new players or new citizen of the node to know what's currently going on inside the node.
I addition, I am hoping there is a way for citizens to communicate to the mayor what he/she is doing right or wrong based on citizen's opinion or happiness. Because if a non experience player become a mayor, then he may, unintentionally, become a bad mayor by choosing a wrong policy or wrong building to create in a node. At least, the new mayor would have a chance to be better during his tenure. But if he ignores the citizen's opinion, that he can be voted out based on just being a bad mayor.
Thank you for listening.
Regarding choosing policy as a mayor of the node and deciding which policy to implement to get voted on by citizen. Can the mayor put a note/message why he prioritized that specific node compared to others so that citizen knows the purpose of why the mayor chose that policy instead of another? For example, Asylum policy (where it provides instant citizenship for refugees of a fallen node), a mayor can say "I am prioritizing the asylum policy because a neighbor node is at war and if the neighbor node loses then we can grow our node population hence make the node grow faster". I believe that this can be helpful especially for new players or new citizen of the node to know what's currently going on inside the node.
I addition, I am hoping there is a way for citizens to communicate to the mayor what he/she is doing right or wrong based on citizen's opinion or happiness. Because if a non experience player become a mayor, then he may, unintentionally, become a bad mayor by choosing a wrong policy or wrong building to create in a node. At least, the new mayor would have a chance to be better during his tenure. But if he ignores the citizen's opinion, that he can be voted out based on just being a bad mayor.
Thank you for listening.
1
Comments
This will probably be the norm for successful mayors of scientific nodes, since they are elected by popular vote. It will be less likely for mayors of other types of nodes since their mayorship is not dependent on the opinion of other citizens.
Economic nodes, where the office is purchased, could go to those who work hard to earn money and who are motivated by finances. Groups might pool resources to put one of them into office.
Military nodes, where the office is fought for, could go to the best PvP player who has ambitions for advancement. It could be interesting when competing guilds put forward their best fighters, or when an unknown beats the guild champion.
Religious nodes, where the office is earned by doing node quests, is going to probably be a player with a lot of play time and motivation.
If it's a guild based node and no one can influence how the mayor acts, then most players will avoid the node if they aren't in the guild. If the mayor is just ignoring the citizens and choosing policies they want to chose, people might misunderstand the decisions and move to another node. If a mayor isn't open and inviting to people, the node won't be able to reach metropolis stage because it doesn't draw in players.
These sorts of efforts, efforts that take more than a few simple keystrokes, are going to be what determines good leadership, not a "sorry if you don't like it but here's why I did this" footnote under every policy, political, and development decision.
Agreed with the Commentary function on Node Policy Votes.
That would indeed be good.
Feedback is a very simple thing in Online Games. /whisper "Mayor": "You suck".
There is no voting out Mayors during their Tenure. The only way to get them out is waiting till the next election a month later or destroying the node itself.