Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What kind of ocean pvp direction is likely?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
What kind of ocean combat direction is likely to replicate?
Something like -
Any links welcome!
Something like -
- Arche
- Sea of Thieves
- Atlas
- BDO
- Something else
Any links welcome!
0
Comments
I'm hoping they add to this some sort of close range grapple weapon, so ships that manage to get close can latch onto the opposing ship and allow us to storm it on foot.
Hmm… are there sharks?
The Ocean will be HUGE. Visibility will be better than on land, of course, but given its immense size, I expect that most of it will be empty of players.
What players are on the ocean will likely concentrate around ports and common trade routes or fishing areas. This means that if you want to spend time in the oceans at the edges of the world and the large expanses away from land, it is likely that seeing another player will be quite rare.
Now regarding boarding enemy ships, I don't know. I hope it is more realistic than Sea of Thieves, because in that game if a ship goes by you at 40 mph, you don't have any collision damage and you can climb on a rope on the side of the ship, very unrealistic, but it fits that game I guess. Maybe only be able to board ships if they're moving slowly, because I wouldn't be able to grab on a ship going faster than 5 mph I don't think.
Last but not least, I'm not sure yet on what I want to happen in the scenario where the crew of a ship is wiped, now their ship is stranded in the middle of the ocean.
I feel like destroying a ship shouldn't be incentivized so that you can loot the debris, so that means losing a ship would be a healthy gold sink and the materials invested are gone when the ship is destroyed.
I also feel like being able to steal other people's ships and GTA the shit out of the Ocean would be extremely fun, especially if you're able to permanently keep an enemy ship to remove its good blueprints/components or to simply use it instead of a ship you bought. That also means that, when you park your ship on the ocean to go do underwater content, it might not be there when you come back. Make the anchor take a long time to raise and the ship unable to move until it's completely risen, so that you're able to react, but if you don't pay attention it's gone. Maybe the whole GTA idea is hard to balance, although realistic.