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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Why not have active weapon skills?
Settite
Member
Has Steven mentioned why he is opposed to having weapon active skills in the game? It seems like it'd cause more bad than good. An example would be the whirlwind skill; it'll really odd for someone to be spinning around with an orb or book and have that animation. Also if they are then planning to make a whirlwind animation for every weapon type then that seems like alot of extra work instead of just making a few active skill per weapon, especially when you consider all of the skill that would need a different animation. I believe ESO has its flaws, though I believe it also succeeded in making every weapon feel unique. This is one mmo I believe managed to make active weapon skills feel worth it. If we end up not having them and the passive abilities offered don't feel worth it enough, weapons will almost feel cosmetic. Thoughts?
0
Comments
https://ashesofcreation.wiki/Weapon_skills