Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Why not have active weapon skills?
Settite
Member
Has Steven mentioned why he is opposed to having weapon active skills in the game? It seems like it'd cause more bad than good. An example would be the whirlwind skill; it'll really odd for someone to be spinning around with an orb or book and have that animation. Also if they are then planning to make a whirlwind animation for every weapon type then that seems like alot of extra work instead of just making a few active skill per weapon, especially when you consider all of the skill that would need a different animation. I believe ESO has its flaws, though I believe it also succeeded in making every weapon feel unique. This is one mmo I believe managed to make active weapon skills feel worth it. If we end up not having them and the passive abilities offered don't feel worth it enough, weapons will almost feel cosmetic. Thoughts?
0
Comments
https://ashesofcreation.wiki/Weapon_skills