Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Maximum range on lock-on ranged attacks
Asgerr
Member, Alpha Two
Should lock-on ranged attacks have a range after which the attack stops following you?
I imagine the classic situation where someone casts a spell at you whilst you're in range, and then you, on your mount, run away from the maximum range of that skill, but the attack follows you regardless, until it hits.
What do you guys prefer? What have been similar situations you've found yourself in, in other games, that inform your decision?
I imagine the classic situation where someone casts a spell at you whilst you're in range, and then you, on your mount, run away from the maximum range of that skill, but the attack follows you regardless, until it hits.
What do you guys prefer? What have been similar situations you've found yourself in, in other games, that inform your decision?
0
Comments
Mainly for 2 reasons, the first is to keep Tab Target skills potential in check and limit their advantage giving movement skills counterplay possibilities against them and the second is to not make them absurdly OP in chasing scenarios.
Both Llineage 2 and Archeage has Maximum effective ranges for the majority of their TT skills.
For Lineage 2 the target had to move around ~60% beyond the skills max range before the end of the skill cast to cancel/stop it.
For Archeage, About ~50% beyond the skills max range before the end of the skill cast to cancel/stop it.
Aren't we all sinners?