Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
what do you want in the Mentorship system?
DeadDuckling
Member
the mentorship program rewards high lvl players for helping low lvl players (quests, dungeons, caravaning, etc.). in my opinion it's one of the most encouraging systems mentioned for Ashes. Attracting new players is often a hurdle for mmos. If done right, the mentorship will give veterans a reason to interact with new players in a positive way, and give new players a more welcoming experience.
Should there be a rating system for mentors? New players could rate mentor's score after ending a quest with them, and review other mentors. It might be fun making a living out of just being a Mentor, gaining a good rating. new players would seek you out for the most helpful, thoughtful, informative new-game experience.
For a long-term mentorship, they could add small rewards for mentors who retain mentees. In Asheron's Call there is an "Allegiance" system where a low lvl player can be a Vassal to a high lvl Patron player, giving the Patron an XP Passup. This encourages the Patron to give loot and aid to the Vassal players to retain them and gain more. While the reward for a mentor in Ashes doesn't need to be XP, a system to encourage long-term relations might help in fostering positive interactions with high & low lvl players
What kind of things do you want to see in the mentor system?
Should there be a rating system for mentors? New players could rate mentor's score after ending a quest with them, and review other mentors. It might be fun making a living out of just being a Mentor, gaining a good rating. new players would seek you out for the most helpful, thoughtful, informative new-game experience.
For a long-term mentorship, they could add small rewards for mentors who retain mentees. In Asheron's Call there is an "Allegiance" system where a low lvl player can be a Vassal to a high lvl Patron player, giving the Patron an XP Passup. This encourages the Patron to give loot and aid to the Vassal players to retain them and gain more. While the reward for a mentor in Ashes doesn't need to be XP, a system to encourage long-term relations might help in fostering positive interactions with high & low lvl players
What kind of things do you want to see in the mentor system?
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Comments
I have only played one game where there was a system to help the newbies, but it was abused by the veterans to get the rewards (Silkroad Online). It was also a F2P P2W game, so there's that, but it doesn't change the fact that it ended up being abused by mentors who would create hundreds of alts to go up in the Guardian's rankings (it was called Guardian System/Academy in that game).
I hope that there's no competition between mentors and no rewards for being the "best" mentor, because that will definitely be abused by hardcore players to get that extra 0.62% advantage over other players. I believe that the mentorship program should somehow reward mentors, but preferably only towards PvE and not PvP.
TL;DR: IMO systems that foster player interaction and help new players are good. Encouraging and rewarding mentors can be good but shouldn't give any PvP advantages and it absolutely mustn't be abusable by mentors.
I will say one thing that I don't want to see. While I'm happy to take on a higher level quest for the challenge, a mentor should never be able to help a player with that kind of quest as that'll be abused by players being power levelled.
Easy to say but hard to do.
It's a more mentality aspect thing and I really feel it's hard to find it back to really do so call "mentorship".
I mean the first step is the mentor need to have a healthy enough mentality to pass on to new player no matter the new player effect by the mentality or not.
I think the mentor getting exp could work so someone being mentored could help a max player recover from exp debt.
I'm not sure what the person being mentored should get. I kind of want to avoid any buffs that makes it mandatory.
Maybe there are quests the mentor can give their menty to help them level.
Rewards could be skins and cosmetics. Maybe a hat with a feather.
Mentors with a low rating mentors shouldn't receive rewards.
I don't have a good feeling about the mentor system.
Better let guilds level up faster if a low level player gains experience within their guild.