SongRune wrote: » Here's a prior thread discussing similar concepts, with a more concrete scale that covered the subject rather well.
Pod wrote: » What's the point of having a world if all the mobs in it are gonna be a trivial curbstomp? There's nothing fun about brainlessly AoEing down mobs, might as well sit in Orgrimmar and queue up dungeons then, same old gameplay.
Rando88 wrote: » So I put some thought into it and let's say all these examples is damage at average gear and the same ability. Let's say at lvl 1 you'd do 100 damage, lvl 10 would be double , so 200. Then every time you double your level the damage doubles. So lvl 20, 400 damage. Lvl 40, 800 damage, lvl 80 1600 damage. Then 2 people at half your level could potentially beat you and you can't just run through every zone at a high level. This would be with average gear. Of course in pve there would be penalties if you fight monsters too high a level than you, otherwise you and a couple buddies would farm the whole game at lvl 20. To me this seems like a good power scaling.