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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Caravan Camping
Donut310
Member, Alpha Two
Recently had a discussion about Caravans and how they are quite the risk while traveling and thought, how cool would it be to be able to travel around the world and use it as an RV? Set up a temporary camp, go do your thing in a dungeon or for a quest, and then pack up and move out.
For a lot of us, being stuck to a single node or city isn't really ideal since we thrive for risk and adventure. Being that a Caravan is already a huge risk for being PvP flagged, having a mobile camp attached brings in that sense of realism, fidelity, or just a feeling of being a part of the world as a temporary footprint.
I wanted to gather some thoughts on this and hopefully it's something the Devs will consider as a feature for those willing to take the risk of using Caravans in the world.
~Donut
For a lot of us, being stuck to a single node or city isn't really ideal since we thrive for risk and adventure. Being that a Caravan is already a huge risk for being PvP flagged, having a mobile camp attached brings in that sense of realism, fidelity, or just a feeling of being a part of the world as a temporary footprint.
I wanted to gather some thoughts on this and hopefully it's something the Devs will consider as a feature for those willing to take the risk of using Caravans in the world.
~Donut
1
Comments
That said, what would you want to see in your temporary camp, as features?
Honestly maybe just something as simple as a couple tents, campfire and cooking pot. It's not something to be looked at as a second home but something between towns and civilizations to "make due" when you're out in the wilderness would be nice, and Caravans fit that bill.
My first thought as to its use is the potential for it to house a single type of crafting station, so you could exercise your primarily profession on the go. Then, some light storage for extra carrying capacity. Less than a mule can carry, since the poor thing is already pulling your cart with you on it. Can’t push it too hard. Maybe extra carrying capacity / speed if you manage to get two beasts of burden on there. Alternatively, you could give it extra storage space, have a window put on the side, and use it as a mobile shop to sell your wares!
I like the concept of having the wagon form a small camp around itself when you anchor it in place. Benefits could be more cooking supplies to do outdoor cooking with than you’d normally get with a random fire pit. Again, more storage for a greater variety of ingredients. A pan and a pot, a grate over the fire or a tripod to hang a pot from that you wouldn’t take with you adventuring on foot. A tent would be nice for aesthetics, though I don’t know if there are plans for beds to serve any purposes. Please clue me in if there are.
One way to avoid being too exposed is utilizing the current corruption system and applying it to the home caravan. Since it’s more than just a shipment, it’s literally someone’s home, I think a justification could be make for inflicting corruption on someone who destroys your home caravan. Random thieves aren’t able to break into your freehold, why should they be allowed to mess with your wagon? So there could be a workaround there.
I’m all in on this now and would love the chance to choose a roaming crafter / merchant lifestyle. They seriously need to add options like this if you can only have a freehold on one character…
I definitely think this idea of like a Traveling stash is interesting, I suppose it depends on the limitations of what you can carry.
lets say it isn't a "Caravan" but rather just a personal Cart/mobile Stash or whatever. -where would you park it when you're done? does it logg off with you? would you need to deconstruct it or park it at a Caravantary (or whatever its called)? Do you leave it outside the dungeon/ is it vulnerable to passing travelers? can you put it in your pocket (kinda defeats the purpose)?
Id say the First questions is actually whats the Carry Limit?
and Second, is this a system that allows you to travel with more than your Carry Limit?
and Third, how does this intertwine with the Corruption System
I have a feeling that Pirate Boats are probably going to have storage, so this question might get answered through that. But what's the Land Equivalent, and is this somehow abusable
We'll have to learn from the devs what the possibilities might be now that we have 20 Buffer Nodes.
I don't think parking Caravans or tents will be possible in the 85 Nodes designated for player control. Seems too likely to interfere with space designate for Freeholds.
And, you know, gamers will be trying to create Caravan and tent cities.
This actually sounds pretty good to me.
You'll have a bunch of peasants unable to afford housing in the cities making slums just outside the city walls.
What I expect is that you can go to any Node and use its basic stations, you don't need to live there. If you want to have a mobile storage as in a Ship, like @StormCrow820 pointed out, it might be abusable so that's an issue. All in all, I don't see an issue with being able to set up temporary camps/tents in random places to get the rested buff and/or to be able to cook some food, but I think you're already able to have that lifestyle given that you don't expect to be able to do as much as people who are willing to settle down.