Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Utilizing the vertical air space
Ace1234
Member
I understand that currently flying is not a "main focus" at this point in time. I do support the idea of having air-based content if it were possible to add in the future at some point though.
I understand that it would have to be balanced around all the existing systems and fit into the core gameplay design, but if it were possible then i think it would add a lot of value to the game.
It would be cool to have access to magic powered or just engineered airships and for flying mounts to be more common. I think utilizing some of that vertical space could add even more depth to the strategy with how it would tie in to the ground based combat, and it would give another type of combat experience through air battles, for an added element of fun.
I know scope creep could be an issue for this as well, but it may be something that can be considered for the future at some point, once higher priority content has been completed.
I understand that it would have to be balanced around all the existing systems and fit into the core gameplay design, but if it were possible then i think it would add a lot of value to the game.
It would be cool to have access to magic powered or just engineered airships and for flying mounts to be more common. I think utilizing some of that vertical space could add even more depth to the strategy with how it would tie in to the ground based combat, and it would give another type of combat experience through air battles, for an added element of fun.
I know scope creep could be an issue for this as well, but it may be something that can be considered for the future at some point, once higher priority content has been completed.
0
Comments
If flying is important enough to you, you can choose to apply yourself and earn permanent flying by becoming a mayor or lord of a castle and working to keep that position.
Also, in sieges there will be an additional flying mounts used by guild officers.
https://ashesofcreation.wiki/Royal_mounts
Weather and seasonal effects are also a big part of verticality.
But for me it's major scope creep, and I'd rather the team leave it as an expansion option down the track when (I bet you) flying mounts start becoming less rare.
For example: The rock https://www.facebook.com/watch/?v=284991926288549 (
cliff edges:
there was also a photo posted on a the socials somewhere (I can't find it at this moment) of low 'floating islands' just above the ground.
As many have said above making flying mounts would likely not be the best utilization of air space for this game.
I have also seen "Gliding" mounts on the Wiki, and I am not sure I even like that idea, but at least they cant be used by players to escape pvp, so its not as bad as pure flying mounts. With gliding mounts, you still have to land fairly quickly so...
Baited 😂
Much love ❤️
So ya asking for flying mounts to be more common i dont see that happening. Though for future content maybe there might be a floating castle / land but it wouldn't really require a flying mount to get there.