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Regarding Taming

How will taming work after you tamed an animal?
Will you have to follow the animal back to a stable of some sort, or will it appear in your inventory?

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    Mounts seem to be an inventory item at the moment, so I'd imagine that the Tamed Animal would be similar. Just another resource/material. But I guess we'll see soon!
    This link may help you: https://ashesofcreation.wiki/
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    BlipBlip Member
    daveywavey wrote: »
    Mounts seem to be an inventory item at the moment, so I'd imagine that the Tamed Animal would be similar. Just another resource/material. But I guess we'll see soon!

    I hope it is a inventory item actually, but you are right we will see soon.
    Am betting on artisan showcase in Oktober :smile:
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    I am looking forward to Taming a lot, but wonder how useful a Tamed animal will be, or whether it needs to be processed by Animal Husbandry first. Also wondering where Animal Husbandry can be done. Are there stations in Nodes, or do you require a Freehold? I don't imagine you can practice Animal Husbandry in your apartment.
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    Tamed animals should be the same as any other resource and useless without being processed by Animal Husbandry.
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    @Balanz Animal Husbandry is part of the processing professions. Steven said, that especially processing professions are reliant on Freeholds. So id assume Freeholds.
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    BalanzBalanz Member
    edited September 2022
    @Warth For some reason, I agree with you about Freeholds, but disagree about Tamed Animals being useless except as material. It may be the case that the Beastmaster (Summoner/Ranger) can use Tamed Animals for customizing the appearance of their Summons.

    EDIT: Ashes of Creation Wiki wrote:

    Tamable creatures:
    ...
    Mounts and combat pets can be found in the wild and tamed.
    ...
    Pets, Mounts, Livestock, and Beasts of burden can be captured and tamed to breed animals with specific genetic traits.
    ...
    Mounts can also be found in the wild and tamed.
    ...
    Mounts will be purchasable from players utilizing Animal husbandry and taming.
    ...
    Combat pets may be tamed from certain creatures in the world.


    This suggests that Tamed Creatures will have some utility, but Animal Husbandry is used to breed and improve them.

    I saw water mounts in Alpha 1 Streams. Were these tamed, quested, or bought?
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    Blip wrote: »
    How will taming work after you tamed an animal?
    Will you have to follow the animal back to a stable of some sort, or will it appear in your inventory?

    I imagine the animal has to be captured first. Then transported in a cage to where the taming process starts.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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    Strevi wrote: »
    Blip wrote: »
    How will taming work after you tamed an animal?
    Will you have to follow the animal back to a stable of some sort, or will it appear in your inventory?

    I imagine the animal has to be captured first. Then transported in a cage to where the taming process starts.

    Id like that. Quality but Single Taming attempts >>> spamming F 10,000 Times till you find something good.
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    My image of taming:
    The ability of the tamer, the attributes of the "raw resource" being tamed, and the "gathering tool" used would work together to determine if the tamed creature is treated right up front as something to put into your inventory, something you need a "gathering tool" to make it a part of your inventory, or something you need a "gathering tool" to keep it with your character as you travel. First, I say "raw resource" to get us in the mindset that we are gathering animals similarly as other resources which require them to be processed at least at some level before full usability AND also in the hopes that not all things tamed will be animals, maybe fish, maybe fungus, plants, and magic creatures (as in made of magic). Secondly, the term "gathering tool" is used to encompass many possibilities and treat taming like other gathering professions. "Gathering tools" could include tethers, cages, carts w/beast of burden only for animal transport, magical "wands" that keep the animal calm and following you, food that calms and causes the animal to follow you, utility pets that herd the animals in the world or carry or deliver them on their own to your freehold.

    3 types of movement of taming "raw resources:"
    1. If the "resource" being tamed is small, then I see them as generally (depends again on the attributes of the "raw resource") more likely to fit into the inventory or at least after some learning in taming to be able to do this right at the onset of initial taming.
    2. If the "resource" being tamed is character size, then new trainers wouldn't be able to start out with a "horse pocket" upon initial taming, but as they grow in mastery then using "gathering tools" specific to the "resource" would allow them to be "pocketed." Also, once these initial tamed "resources" are brought to a freehold (before or after being sold), then they can be further trained to have the "horse pocket" ability without the use of tools (in essence, the wild animal is being domesticated enough to at least follow the master). This also allows for an extra step where people can choose to buy/sell "raw" or "trained" "resources" depending on their preference and situation (maybe they can initial tame an animal made entirely out of magic, but they don't have the tools or resources to train it to be pocketed because they only have tools/resources specific to land or flying non-magic animals).
    3. If the "resource" is larger than character size, then they would always require a "gathering tool" to collect it. However, Grandmasters maybe can specialize for types they can "pocket" right away with the right tool. Also, it would be similar to other professions if you utilized other lesser "resources," trained them ("upgraded the gathering tool") in utility purposes for taming, and then could use them as a prerequisite to taming greater "resources." It would give a purpose to lesser taming in improving the profession of Hunting (Taming) and a chance to "use up" those "resources" and require more. For example: to catch an elite BugBear, 5 tamed Hounds are required to surround the BugBear for x seconds to be considered tamed. You probably have to bring more than 5 so if the BugBear kills a hound then you have extras trying to surround and subdue the BugBear. Once tamed the "wild tamed Bugbear" (a wild "raw resource) requires at least 3 Hounds to keep it following its new master back to the freehold stable (with an upgrade for aggressive tamed "resources" or to the market. Then having more Hounds is helpful so it is harder to lose the BugBear, but you also have to feed those animals when you aren't using them for taming elite resources. Then Hunter (Tamers) would have to learn how different types of "resources" are tamed, what "gathering tools" are required before they attempt a taming, and what upgrades to the freehold are needed if they are taking them home. A journeyman level tamer wouldn't have the experience, number of hounds, or upgraded freehold to attempt the elite, but they could be performing quests to learn about taming/training that type of animal and to tame hounds and train them to be "gathering tools" for larger taming goals.

    Other thoughts:
    Some "epic" taming "resources" might require multiple tamers or one tamer but other player character friends to initial tame them and wrangle them to a market or freehold. This would encourage group play, which aoc stated is one of their main playing points.

    Along the same lines of epic taming and similar to caravans, there could be an option for stealing freshly caught "raw resources" on their way to market or freehold. I am not much for pvp myself, so I would prefer if there are options of "gathering tools" that prevent pvp'ers from stealing your creatures (they would be optional to use) and also if you dont use an anti-stealing tool and someone pvp's your resource that they have to tame the resource their self and cannot just take it over (and you can try to steal it back if they do tame it). Note: if gatherables cannot be stolen from other professions, then the taming gatherables shouldn't be able to be stolen either.

    As Taming is a subset of the actual profession Hunting, they should not have as high a taming (or as focused) ability as those in Animal Husbandry. I think they should be able to perform basic taming of "resources" so they are able to go into a "horse pocket," usable as some type of blue prints for summoners, usable at a basic level for beasts of burden/livestock/mounts, usable as "gathering tools" for higher level Taming, and as basic "tools" for animal husbandry. I feel Animal Husbandry should be able to upgrade the training for specialized uses of taming resources, basically it is "processing" what the Hunters (Tamers) have given them. Allowing basic levels of training for tamers is helpful to 1. reduce the amount of "processing" the Animal Husbandry people have to do, 2. allow tamers to get beasts of burden/livestock/mounts/"horse pockets/blue prints for summoners at a low level without another person's help for something basic most will want (no bottle necking at the start of the game) and also when everyone sees the upgrades the Animal Husbandry people can do they will still want to upgrade and not stay at slow poke mount pace, and 3. allow tamers to be able to help leveling characters have access to mounts after the game has been going and Animal Husbandry people are concentrating efforts elsewhere (no bottle necking mounts small enough for newer players after the game has been going a while).
    ~~Zilola, WOW
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    As you might have already guessed from the previous answers: We do not no much about it yet.
    Perosnally, I would hope that the taming works a bit different from other gathering professions. I would find it it very cool if taming an animal or creature would result in a kind of escort quest.

    Let me give you a short example of what I imagine:
    As a tamer you climb up a ridge because you have seen a griffin nest around here. You make your way to a cave where is indeed a group of griffins. After weakening it in combat (here I'd be more enclined to say make it a battle where time counts more than damage dealt) you mount it and have a short sequence of "breaking it" to follow your commands - if it is a mount (should be something different for battle pets). If done successfully, you now receive the "item" that is the tamed creature. However, the event is not over yet. There is now an optional event where you have to guide the tamed mount or battle pet back to a nearby "point of civilization", like a paved road or a node. On the way there other creatures or player may attack but you could also find food or a stream where you can water it. Once the civilized parts of the world are reached the event ends and the tamed creature disappears (probably running off into the distance until it despawns).

    What is this escort / tamed creature caravan for? Experience and increased "adjustability" for - meaning during animal husbandry stats can be adjusted more and the EXP (if that is planned) would simply provide a higher level companion from the get go.
    The answer is probably >>> HERE <<<
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