Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I think it should be a necessity for health regen that doesn't take 10 minutes. Especially to Fighters.
And regen should be more difficult for every other class. Tanks shouldn't be quite comparable. . . once empty, Empty.
Platitudes are peak stupidity. You get punished for not dodging, not killing, not et cetera.
And you're being punished by playing a game when you could be doing something else lol. Lose lose Sunboy. Nobody wins.
You could be sniffed out by animals if you don't bathe or coat yourself in something.
Would be a good mechanic.
Your joke isn't hitting lol.
I'm not sure how a breathing mechanic would work, but running and 'effort' could require spamming a button press to mirror physical effort and focus. Simply holding the button could be moderate or low power/ effect.
If you compare that to fighting games or starcraft it's child's play.
https://ashesofcreation.wiki/Food_and_drink
Ashes of Creation is not a survival game. Characters will not need to eat food to stay alive.[2]
https://www.youtube.com/watch?v=KCr9yh2Y97I&t=919s
As far as personal choice some like it some don't. But Ashe's is not expected to have it.
I do think food and water should have a role, but it should be one like in World of Warcraft.
Where the role is to
- give players a way of regenerating after a kill/kill spree
- give players 30 seconds of sitting down together, leading to conversations and encouraging friendships to be born
- give players buffs
- be tied to the cooking, harvesting, etc mechanics of the game
If you think doing anything is a punishment I feel sorry for you as that leads to victimization.
Not killing a mob or not doing a quest for loot or XP is not punishment. It’s the status quo. Doing quest X instead of Y is the consequences of your own actions which yourself can influence. Punishment is something negative afflicted by an 3rd party that you can’t influence.
Loosing is not the same as not winning. There is a place in between win/loose.
But you shouldnt be required to eat like its a survival game
This goes against consequence. There's consequence for action and for inaction. If you avoid consequence for inaction then so many desgins and mechanics could be missed. And it goes against the Event system too, there will be consequences for players NOT doing X event.
It's not a survival game. Isn't this your second thread on this? New World did cooking pretty well, it could be better and more meaningful, but at least there was value in it. Forcing players to eat/drink is basically like forcing them to brush their teeth and wipe their ass. I'm not against the mechanic as a whole. But in a game like Ashes I don't see it adding much of a fun factor to the game. I just don't think Intrepid is trying to make a Survival MMORPG. Better for them to stick to their plan than get side track trend chasing.
As i wrote earlier. Punishment and consequence is two different concept’s .
intent and lack of status quo is not necessary for something to be 'punishing' lol
Hmm 🤔 so we agree?