superhero6785 wrote: » I was thinking about balance of Nodes and whether it will always be beneficial to have more citizens. Obviously more citizens means more tax revenue and more "workers" for your Node goals. But more citizens usually means more costs to the city as well. In real life it means more upkeep on roads, more spending requirements on public needs, etc. A densely populated city has a lot of revenue but it also has a lot of costs. I'd love to see a weekly maintenance cost associated to weekly active citizens ("active" being important to account for people who quit or take extended breaks and don't contribute). This means players living in a large Node with many citizens won't be able to simply benefit from the Node without contributing "their fair share". In fact, they may even be a drain on the Node's resources. I feel this would allow smaller Nodes to stand a better chance if they consist of fewer citizens but each citizen is individually a "more contributing" member of the Node. It becomes less of a numbers game and more about the "average effectiveness" of your citizenry. People may even move to a smaller, more remote Node if "life in the big city" isn't working out in their best interest. This would lead to a natural "self balancing" of the Nodes instead of everyone piling into the largest Metropolis and never leaving.
ChipsAhoy007 wrote: » I seen this title and thought it said "node maintenance cost per kitten", with your profile icon of a cat. I should probably go to bed.