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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Low vs high population servers
Strevi
Member
Is there any advantage to be on a fully populated server?
Or will the low population servers offer a better experience?
Or will the low population servers offer a better experience?
September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
0
Comments
Would be nice to see they start up systems for node development factor nodal community moves of something of the like that NW did.. NW move guilds I believe
Server feels more alive. Easier to find groups to both group with and complete against.
Then players might ask for many low pop servers and oppose server merges?
So, if low population servers have an average of 3 or 4 thousand during prime time, I feel like those servers will be safer in general regarding owPvP for both corrupted players and non-combatants. It'll probably be easier to dominate large zones in these servers if you have enough numbers and skill, which is fine, because on the other hand it'll be easier to be a successful small group/guild far away from the zergs.
I think that lower population servers won't have multiple Metropolises, not because they won't be able to level them up, but because the "upkeep" will probably be high, needing hundreds of players to keep each one alive on a weekly(?) basis. That's not an issue per se, but it might be a concern for some.
At the end of the day, like in most PvP MMOs, server population will affect gameplay and players with different playstyles will lean towards more lively or quieter servers.